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General Tabletop Discussion
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Worlds of Design: Is Combat Now Passe?
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<blockquote data-quote="Philature" data-source="post: 8047162" data-attributes="member: 6862917"><p>LOL - You have much RPG history to learn my friend.</p><p></p><p>Indeed, right at it infancy, TTRPG produced a number of well known and popular non-combat focused games with key titles such as Call of Cthulhu and Pendragon. Many of the gamemasters and players playing these games brought back many of these role-play/non-combat elements back to D&D rather quickly.</p><p></p><p>Hence, to say that D&D or RPG in general was all combat back then is a misinform opinion. Many players have done RP for a long time. Many TTRPG players do Live-Action RPG which have even more RP. Roleplayer/Method Actor is even one of the common player type identified in 2002 Robin's Laws of Good Game Mastering.</p><p></p><p>The biggest difference with Critical Role is that young and new players, who usually start with D&D, will now have a more direct exposure to good roleplaying which, in the past, took a bit more time to develop via new games or playing with new groups. However, this may also yield to the Mercer's effect so it not all positives.</p></blockquote><p></p>
[QUOTE="Philature, post: 8047162, member: 6862917"] LOL - You have much RPG history to learn my friend. Indeed, right at it infancy, TTRPG produced a number of well known and popular non-combat focused games with key titles such as Call of Cthulhu and Pendragon. Many of the gamemasters and players playing these games brought back many of these role-play/non-combat elements back to D&D rather quickly. Hence, to say that D&D or RPG in general was all combat back then is a misinform opinion. Many players have done RP for a long time. Many TTRPG players do Live-Action RPG which have even more RP. Roleplayer/Method Actor is even one of the common player type identified in 2002 Robin's Laws of Good Game Mastering. The biggest difference with Critical Role is that young and new players, who usually start with D&D, will now have a more direct exposure to good roleplaying which, in the past, took a bit more time to develop via new games or playing with new groups. However, this may also yield to the Mercer's effect so it not all positives. [/QUOTE]
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