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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Is Combat Now Passe?
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<blockquote data-quote="thealmightyn" data-source="post: 8047370" data-attributes="member: 7015815"><p>If we're talking specifically about Dungeons & Dragons, then combat is not and never will be passé. The game itself is primarily built around the notion of combat being almost central to the experience: the most key class mechanics are there to bolster your chances of surviving a combat encounter.</p><p></p><p>What's passé is the notion of games being out and out combat with little to no role-playing, which was much more the way things were back in the olden days of the game. It'll always be fun to bust out a funhouse dungeon every once in a while, but with the shift of the D&D market thanks to Critical Role and other similar performances, role-playing is as necessary an aspect of the game as any other.</p><p></p><p>I'll bet you dollars to donuts that given any random D&D group, the most memorable and dramatic events will be within combat encounters or will be at least "combat adjacent." And I say this as a DM whose group had one of their most memorable and dramatic sequences last night at the very end of what was intended to be a rather mundane combat encounter and in the aftermath due to the role-playing involved.</p></blockquote><p></p>
[QUOTE="thealmightyn, post: 8047370, member: 7015815"] If we're talking specifically about Dungeons & Dragons, then combat is not and never will be passé. The game itself is primarily built around the notion of combat being almost central to the experience: the most key class mechanics are there to bolster your chances of surviving a combat encounter. What's passé is the notion of games being out and out combat with little to no role-playing, which was much more the way things were back in the olden days of the game. It'll always be fun to bust out a funhouse dungeon every once in a while, but with the shift of the D&D market thanks to Critical Role and other similar performances, role-playing is as necessary an aspect of the game as any other. I'll bet you dollars to donuts that given any random D&D group, the most memorable and dramatic events will be within combat encounters or will be at least "combat adjacent." And I say this as a DM whose group had one of their most memorable and dramatic sequences last night at the very end of what was intended to be a rather mundane combat encounter and in the aftermath due to the role-playing involved. [/QUOTE]
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Worlds of Design: Is Combat Now Passe?
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