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Worlds of Design: Is Combat Now Passe?
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<blockquote data-quote="Haffrung" data-source="post: 8047988" data-attributes="member: 6776259"><p>Yes, there are new gamers coming to D&D with different expectations. Yes, some of those expectations were formed by a changing fantasy fiction landscape. And many seem to be more interested in deep PC backgrounds and social role-playing than was typically 10 or 20 years ago.</p><p></p><p>But let's not kid ourselves - most fantasy fans still enjoy combat and violent action. The most popular CRPGs are still built around combat: Divinity Original Sin, Pillars of Eternity, the Elder Scrolls, Dragon Age. Highly violent and action-oriented fantasy by GRR Martin, Joe Abercrombie, Mark Sullivan, Steven Erikson, and Brandon Sanderson still dominate the bestseller lists. Adjacent hobbies like tabletop miniatures and CCGs are still going strong. Action-oriented-fantasy is a huge market, and it isn't going anywhere.</p><p></p><p>Is there a growing demand to enable other kinds of stories? There seems to be. But to me, that means there's opportunity for a different RPG to enter the market in a big way. Something built from the ground up around PC backgrounds and character-driven drama. It would be a mistake for WotC to abandon its core premise and structure to cater to a new audience - the last time they tried to switch horses in mid-ride they made a big mistake.</p><p></p><p>Maybe WotC will ignore the conventional wisdom around fracturing the player-base and create that game themselves - Dungeons and Dragon Sagas.</p></blockquote><p></p>
[QUOTE="Haffrung, post: 8047988, member: 6776259"] Yes, there are new gamers coming to D&D with different expectations. Yes, some of those expectations were formed by a changing fantasy fiction landscape. And many seem to be more interested in deep PC backgrounds and social role-playing than was typically 10 or 20 years ago. But let's not kid ourselves - most fantasy fans still enjoy combat and violent action. The most popular CRPGs are still built around combat: Divinity Original Sin, Pillars of Eternity, the Elder Scrolls, Dragon Age. Highly violent and action-oriented fantasy by GRR Martin, Joe Abercrombie, Mark Sullivan, Steven Erikson, and Brandon Sanderson still dominate the bestseller lists. Adjacent hobbies like tabletop miniatures and CCGs are still going strong. Action-oriented-fantasy is a huge market, and it isn't going anywhere. Is there a growing demand to enable other kinds of stories? There seems to be. But to me, that means there's opportunity for a different RPG to enter the market in a big way. Something built from the ground up around PC backgrounds and character-driven drama. It would be a mistake for WotC to abandon its core premise and structure to cater to a new audience - the last time they tried to switch horses in mid-ride they made a big mistake. Maybe WotC will ignore the conventional wisdom around fracturing the player-base and create that game themselves - Dungeons and Dragon Sagas. [/QUOTE]
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Worlds of Design: Is Combat Now Passe?
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