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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Is Combat Now Passe?
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<blockquote data-quote="Philature" data-source="post: 8048481" data-attributes="member: 6862917"><p>Infancy might not have been the right word - in it first decades would have been a better choice of word.</p><p></p><p></p><p></p><p></p><p>I agree that in the 70s, D&D and many of the earlier RPGs focused heavily on combat. But, that changed quickly in the 80s and the 90s with the publication of other RPGs. I also doubt that everybody played the game as a slugfest only. What I mean is that Critical Role didn't invent RP in TTRPG - it was there for a long long time, even I think Gygax playtesters, is two daughters, did RP.</p><p></p><p>On a personal front, I fondly remember playing D&D in my youth with one of my favorite character having a romantic affair with a scoundrel, getting married to a prince for political reason and having a child with said prince while still loving that first scoundrel (he brought my character roses at night, how can I resist).</p><p></p><p>Anecdotally, many of my friends have other cool stories such as mine about their D&D characters that fall way outside of combat. RP have existed for a long time, even if it was not in the module.</p><p></p><p>But I also remember that some of my first few games I ran as a DM were not stellar and had a fair amount of combat and not very little roleplay (we fixed that in no time and when I got into RPGs it only help solidify my ability to RP). The only difference is that if I was to start today, I probably would know to do some cool RP right from the start thx to the many good TTRPG show out there.</p><p></p><p>Finally, combat is still around and will always be part of D&D, it just a thing that you do in that game but obviously not the only thing.</p></blockquote><p></p>
[QUOTE="Philature, post: 8048481, member: 6862917"] Infancy might not have been the right word - in it first decades would have been a better choice of word. I agree that in the 70s, D&D and many of the earlier RPGs focused heavily on combat. But, that changed quickly in the 80s and the 90s with the publication of other RPGs. I also doubt that everybody played the game as a slugfest only. What I mean is that Critical Role didn't invent RP in TTRPG - it was there for a long long time, even I think Gygax playtesters, is two daughters, did RP. On a personal front, I fondly remember playing D&D in my youth with one of my favorite character having a romantic affair with a scoundrel, getting married to a prince for political reason and having a child with said prince while still loving that first scoundrel (he brought my character roses at night, how can I resist). Anecdotally, many of my friends have other cool stories such as mine about their D&D characters that fall way outside of combat. RP have existed for a long time, even if it was not in the module. But I also remember that some of my first few games I ran as a DM were not stellar and had a fair amount of combat and not very little roleplay (we fixed that in no time and when I got into RPGs it only help solidify my ability to RP). The only difference is that if I was to start today, I probably would know to do some cool RP right from the start thx to the many good TTRPG show out there. Finally, combat is still around and will always be part of D&D, it just a thing that you do in that game but obviously not the only thing. [/QUOTE]
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