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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="jgsugden" data-source="post: 7972053" data-attributes="member: 2629"><p>There is a place for everything. </p><p></p><p>I have shades of gray all over the place in my games, but I also have some things that are pretty dang black and white. We usually build towards the black and white as we move towards the close of the campaign.</p><p></p><p>Demons (and gnolls) crave destruction and depravity. Devils seek control and souls. Undead have a thirst to end life. They are some of my go to Black lights.</p><p></p><p>The Angels in the service of the Gods are embodiments of the Gods will. This results in many of them being one dimension forces for a certain element of Good. They are often the only pure White lights in the game, and even then they are flawed by their singular devotion.</p><p></p><p>However, when you go to the majority of the universe, the motivations have always been more about goals than they have been about good for the sake of good or evil for the sake of evil. There are fights for power, for land, for food, for 'love', and for a variety of other things. However, these become messy and often result in unsatisfying ends for the players. Like GoT (avoiding spoilers here intentionally - no need for commentary on my accuracy), when someone sat on the Throne at the end, you didn't like it because they did not deserve to win. They were not the hero. They did not defeat the bad guys. They were just one part of the story that ended up on top. </p><p></p><p>I often put a Black and White enemy battle into the campaign and - in the end - make it the final enemy to be beaten to give that clear cut final victory. The PCs may see two nations at war, but in the end, it is Asmodeus they must foil to bring peace to the two nations.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7972053, member: 2629"] There is a place for everything. I have shades of gray all over the place in my games, but I also have some things that are pretty dang black and white. We usually build towards the black and white as we move towards the close of the campaign. Demons (and gnolls) crave destruction and depravity. Devils seek control and souls. Undead have a thirst to end life. They are some of my go to Black lights. The Angels in the service of the Gods are embodiments of the Gods will. This results in many of them being one dimension forces for a certain element of Good. They are often the only pure White lights in the game, and even then they are flawed by their singular devotion. However, when you go to the majority of the universe, the motivations have always been more about goals than they have been about good for the sake of good or evil for the sake of evil. There are fights for power, for land, for food, for 'love', and for a variety of other things. However, these become messy and often result in unsatisfying ends for the players. Like GoT (avoiding spoilers here intentionally - no need for commentary on my accuracy), when someone sat on the Throne at the end, you didn't like it because they did not deserve to win. They were not the hero. They did not defeat the bad guys. They were just one part of the story that ended up on top. I often put a Black and White enemy battle into the campaign and - in the end - make it the final enemy to be beaten to give that clear cut final victory. The PCs may see two nations at war, but in the end, it is Asmodeus they must foil to bring peace to the two nations. [/QUOTE]
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