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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="Hussar" data-source="post: 7972072" data-attributes="member: 22779"><p>I'm not sure that I really agree with the notion that genre fiction was more good vs evil in the past either. Look at Lord of the Rings. Sure, the evil is evil, but, the good isn't exactly good. There's a pretty broad range of "good" opposing Sauron.</p><p></p><p>And, frankly, the simplistic, "we can kill them because they are evil" thing is becoming more and more cringeworthy as time goes on. While it isn't intentional, it mirrors real world colonialism to a rather uncomfortable degree.</p><p></p><p>OTOH, if you actually have anything like a plot in your campaign, it becomes a lot easier to drive things forward. You're not going into the orc's home to kill and loot. You are going there to free the slaves they have taken which include several people you personally know. It doesn't matter at that point if you use orcs, humans, or something else altogether.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7972072, member: 22779"] I'm not sure that I really agree with the notion that genre fiction was more good vs evil in the past either. Look at Lord of the Rings. Sure, the evil is evil, but, the good isn't exactly good. There's a pretty broad range of "good" opposing Sauron. And, frankly, the simplistic, "we can kill them because they are evil" thing is becoming more and more cringeworthy as time goes on. While it isn't intentional, it mirrors real world colonialism to a rather uncomfortable degree. OTOH, if you actually have anything like a plot in your campaign, it becomes a lot easier to drive things forward. You're not going into the orc's home to kill and loot. You are going there to free the slaves they have taken which include several people you personally know. It doesn't matter at that point if you use orcs, humans, or something else altogether. [/QUOTE]
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Worlds of Design: Is Fighting Evil Passé?
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