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General Tabletop Discussion
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Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="jgsugden" data-source="post: 7972129" data-attributes="member: 2629"><p>Just as a note - Exploring these topics - in game - can be a good storytelling device. </p><p></p><p>A 6 PC party is made up of PCs from Countries A, B and C. They have ties to people in each of these three countries. All PCs are good - 2 lawful, 2 neutral and 2 chaotic. </p><p></p><p>Country A is under the control of a LG Paladin of Devotion. They believe in punishing those that threaten the weak, honesty in all things (and at all times), and being responsible for your actions. </p><p></p><p>Country B is led by a LG Paladin of Redemption. They believe in redeeming those that have fallen under the sway of evil. They believe that change takes time and that you have to give evil every reasonable chance to change before resorting to force. </p><p></p><p>Country C was under the control of a royal family that was just exposed for attempting to summon a demonic horde as an army to destroy country A and B. The architects of that plan were slain, but the country remains in the control of their extended family members, some of whom were fully aware of the plan, and participated in it, but betrayed their family and saved Country A and B by revealing the plan and fighting against their kin.</p><p></p><p>Country A and B both declared war on Country C (Country B was hesitant, but saw no other path) as part of fighting off the plot. Now, with the plot over, Country A seeks to drive out all remaining family members of Country C's royal family. They participated in the evil - and are responsible for their actions. They can't be allowed to stay in control and must be killed as punishment for consorting with Devils and attempting to murder the populace of Country A and Country B, regardless of their change of tune - which just so happened to put them under more direct control of Country C. </p><p></p><p>Country B, however, has declared the war over and commends Country C's new leaders for choosing to redeem their evil by taking the good path. They offer aid to Country C's new leaders to help them recover and find the good path.</p><p></p><p>When Country A continues to attack Country C, Country C asks Country B for aid in the war. Country B believes Country C's leaders are on a path of redemption that must be allowed to continue. They come to the aid of Country C and line their troops up against Country A.</p><p></p><p>Where do the PCs stand? They were away when all of this went down and came back to find the countries on the brink of resuming fighting. I can see Good PCs coming down in a variety of positions here.</p><p></p><p>The 9 alignments are 9 very large boxes. There is room for conflict within those boxes as well as arguments over which box someone belongs in based upon their conflicting beliefs. That can give you great story opportunities.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7972129, member: 2629"] Just as a note - Exploring these topics - in game - can be a good storytelling device. A 6 PC party is made up of PCs from Countries A, B and C. They have ties to people in each of these three countries. All PCs are good - 2 lawful, 2 neutral and 2 chaotic. Country A is under the control of a LG Paladin of Devotion. They believe in punishing those that threaten the weak, honesty in all things (and at all times), and being responsible for your actions. Country B is led by a LG Paladin of Redemption. They believe in redeeming those that have fallen under the sway of evil. They believe that change takes time and that you have to give evil every reasonable chance to change before resorting to force. Country C was under the control of a royal family that was just exposed for attempting to summon a demonic horde as an army to destroy country A and B. The architects of that plan were slain, but the country remains in the control of their extended family members, some of whom were fully aware of the plan, and participated in it, but betrayed their family and saved Country A and B by revealing the plan and fighting against their kin. Country A and B both declared war on Country C (Country B was hesitant, but saw no other path) as part of fighting off the plot. Now, with the plot over, Country A seeks to drive out all remaining family members of Country C's royal family. They participated in the evil - and are responsible for their actions. They can't be allowed to stay in control and must be killed as punishment for consorting with Devils and attempting to murder the populace of Country A and Country B, regardless of their change of tune - which just so happened to put them under more direct control of Country C. Country B, however, has declared the war over and commends Country C's new leaders for choosing to redeem their evil by taking the good path. They offer aid to Country C's new leaders to help them recover and find the good path. When Country A continues to attack Country C, Country C asks Country B for aid in the war. Country B believes Country C's leaders are on a path of redemption that must be allowed to continue. They come to the aid of Country C and line their troops up against Country A. Where do the PCs stand? They were away when all of this went down and came back to find the countries on the brink of resuming fighting. I can see Good PCs coming down in a variety of positions here. The 9 alignments are 9 very large boxes. There is room for conflict within those boxes as well as arguments over which box someone belongs in based upon their conflicting beliefs. That can give you great story opportunities. [/QUOTE]
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