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Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="Reynard" data-source="post: 7972152" data-attributes="member: 467"><p>I think people often forget that the inspirations for evil humanoid races are not rooted in colonialism. Whether we are talking about Lord of the Rings Orcs (inherently corrupt creatures that exist in service to the setting's Satan equivalent) or kobolds (underground evil faeries that stole and ate children), they come from literary and mythological sources that weren't interested in those creature's humanity. It is through the process of trying to create more "realistic" settings where free will is extended to all intelligent creatures that we end up with moral quandries regarding goblin infants. Gnolls as demon span cannibal monsters is the right of it -- you can and must fight such monsters. Gnolls as hyena people of the savanna is much more problematic without adding anything to the game IMO.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7972152, member: 467"] I think people often forget that the inspirations for evil humanoid races are not rooted in colonialism. Whether we are talking about Lord of the Rings Orcs (inherently corrupt creatures that exist in service to the setting's Satan equivalent) or kobolds (underground evil faeries that stole and ate children), they come from literary and mythological sources that weren't interested in those creature's humanity. It is through the process of trying to create more "realistic" settings where free will is extended to all intelligent creatures that we end up with moral quandries regarding goblin infants. Gnolls as demon span cannibal monsters is the right of it -- you can and must fight such monsters. Gnolls as hyena people of the savanna is much more problematic without adding anything to the game IMO. [/QUOTE]
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