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Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7972397" data-attributes="member: 18"><p>Right? I've tried to be that guy in parties. Not some Lawful Good stick-in-the-mud "don't rob those graves!" Paladin, but a NG Cleric or Bard or Fighter or the like, who is genuinely out to help and protect people, and is doing the right thing for the right reasons and so on.</p><p></p><p>Trouble is, even one would-be murderhobo in the party can cause problems with that, and most of the other characters will be "Good In Name Only", in that, y'know, they'll say they're Good, describe a character who is Good, but then in play they strangely morph into that dude pointing at his hand saying "Pay me" and pulling a face.</p><p></p><p>And sometimes you have a conception of Good in the setting that is problematic. Like Clangeddin Silverbeard and his "I LIVE 4 GIANT GENOCIDE!" attitude. It's like CAN you "LIVE 4 GIANT GENOCIDE" (specificially Hill Giants, possibly the least threatening of Giants) and be Good? Because it seems like maybe not. I mean, they specifically tasked to, and I quote: "Attack hill giants whenever possible and other evil giants whenever necessary."</p><p></p><p>Errrr... doesn't that make you like, I mean, let's not say any real-world figures here but kind of like the evil orc warlord who is trying to wipe out the elves because Gruumsh told him to?</p><p></p><p>Yet I believe his followers default to LG. Which I dunno... Maybe I'm just scarred by the Hill Giant incident.</p><p></p><p>Honestly the Deed of Paksenarrion is always interesting here. It's about a Fighter who becomes a Paladin (it's pretty clearly D&D-derived in a very literal way - like it feels more literally set in a D&D world than Dragonlance does). It's not exactly well-written or captivating, but it does good job of showing how difficult it would be to be actually Good, even an only moderately awful world.</p><p></p><p>I think what alignments they can "safely" play really varies on the player, too - One of the guys in my group player Evil characters who are cooperative, effective, move the plot forward, don't commit needless atrocities (because why would you), and are just ruthless, heartless, out-for-themselves-and-or-their-dark-master-types. First time he asked me to play Evil, I was scared, but I gave him trust, and it worked out.</p><p></p><p>Couple of the other players, lovely guys, but they are not going to be allowed to play Evil because it will get cartoonish mustache-twirling supervillain stuff up in here.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7972397, member: 18"] Right? I've tried to be that guy in parties. Not some Lawful Good stick-in-the-mud "don't rob those graves!" Paladin, but a NG Cleric or Bard or Fighter or the like, who is genuinely out to help and protect people, and is doing the right thing for the right reasons and so on. Trouble is, even one would-be murderhobo in the party can cause problems with that, and most of the other characters will be "Good In Name Only", in that, y'know, they'll say they're Good, describe a character who is Good, but then in play they strangely morph into that dude pointing at his hand saying "Pay me" and pulling a face. And sometimes you have a conception of Good in the setting that is problematic. Like Clangeddin Silverbeard and his "I LIVE 4 GIANT GENOCIDE!" attitude. It's like CAN you "LIVE 4 GIANT GENOCIDE" (specificially Hill Giants, possibly the least threatening of Giants) and be Good? Because it seems like maybe not. I mean, they specifically tasked to, and I quote: "Attack hill giants whenever possible and other evil giants whenever necessary." Errrr... doesn't that make you like, I mean, let's not say any real-world figures here but kind of like the evil orc warlord who is trying to wipe out the elves because Gruumsh told him to? Yet I believe his followers default to LG. Which I dunno... Maybe I'm just scarred by the Hill Giant incident. Honestly the Deed of Paksenarrion is always interesting here. It's about a Fighter who becomes a Paladin (it's pretty clearly D&D-derived in a very literal way - like it feels more literally set in a D&D world than Dragonlance does). It's not exactly well-written or captivating, but it does good job of showing how difficult it would be to be actually Good, even an only moderately awful world. I think what alignments they can "safely" play really varies on the player, too - One of the guys in my group player Evil characters who are cooperative, effective, move the plot forward, don't commit needless atrocities (because why would you), and are just ruthless, heartless, out-for-themselves-and-or-their-dark-master-types. First time he asked me to play Evil, I was scared, but I gave him trust, and it worked out. Couple of the other players, lovely guys, but they are not going to be allowed to play Evil because it will get cartoonish mustache-twirling supervillain stuff up in here. [/QUOTE]
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