Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Is Fighting Evil Passé?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helldritch" data-source="post: 7972408" data-attributes="member: 6855114"><p>Just seeing the different examples given and how others process these examples quite differently from what I would have and even other poster have, reassure me that I am in the right direction in playing a black and white view of the alignments. Playing in the extremes makes things a lot easier.</p><p></p><p>As for the Lawful Stupid... Nothing can be farther from the truth. Again check the paladin's threads where I clearly define what a paladin would do in many situations. Lawful and Good combined together do not make someone suddenly stupid. They will act accordingly to threats and behaviors. Sometimes, the most humane way to administer justice is a quick death.</p><p></p><p>As for the example of the faith of Heironeous and Hextor working together in the Great Kingdom as an example of shades of grey.... Nothing can be further from the truth. Both churches were heavily competing against one another. The Twin gods were not venerated equaly. It wasn't until the era of the Rax house and the Nealax line (Ivid line) that the church of Hextor could go public as the lines were quite tyranical. It was one of the reason that the Kingdoms of Furyondy and Veluna (256 CY) followed by the County of Urnst, The Shield Lands, Perreland and the Pale (not necessarily in this order) seceded. And finaly Nyrond broke away from the Great Kingdom to become a kindom itself in 356 . To which the Great Kingdom could do nothing because the Ivid's powers were stretch to their limits just to keep what was left of the Great Kingdom. The public following of Hextor could be seen as one of the main reasons why these Kingdoms seceded from the Great Kingdom. If this is an example of light working with darkness, it is a poor one indeed. Greyhawk shows through its adventures and stories (at least in the adventure boxsets, soft covers and hard covers) that only evil benefits from the shades of grey... It clearly shows the tempting pitfall that shades of grey are. This is why Belvor IV declare an eternal crusade against the lands of Iuz (see the Marklands). </p><p></p><p>D&D is about heroic fantasy. Sure the rules are flexible enough to accomodate almost any playstyles (even playing evil is feasible) but from the get go, goodness and heroism is what is expected from this game. Again, you can (and should play) any way you want. But if it is not heroic fantasy then it is a personal choice and an adaptation that you are making.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7972408, member: 6855114"] Just seeing the different examples given and how others process these examples quite differently from what I would have and even other poster have, reassure me that I am in the right direction in playing a black and white view of the alignments. Playing in the extremes makes things a lot easier. As for the Lawful Stupid... Nothing can be farther from the truth. Again check the paladin's threads where I clearly define what a paladin would do in many situations. Lawful and Good combined together do not make someone suddenly stupid. They will act accordingly to threats and behaviors. Sometimes, the most humane way to administer justice is a quick death. As for the example of the faith of Heironeous and Hextor working together in the Great Kingdom as an example of shades of grey.... Nothing can be further from the truth. Both churches were heavily competing against one another. The Twin gods were not venerated equaly. It wasn't until the era of the Rax house and the Nealax line (Ivid line) that the church of Hextor could go public as the lines were quite tyranical. It was one of the reason that the Kingdoms of Furyondy and Veluna (256 CY) followed by the County of Urnst, The Shield Lands, Perreland and the Pale (not necessarily in this order) seceded. And finaly Nyrond broke away from the Great Kingdom to become a kindom itself in 356 . To which the Great Kingdom could do nothing because the Ivid's powers were stretch to their limits just to keep what was left of the Great Kingdom. The public following of Hextor could be seen as one of the main reasons why these Kingdoms seceded from the Great Kingdom. If this is an example of light working with darkness, it is a poor one indeed. Greyhawk shows through its adventures and stories (at least in the adventure boxsets, soft covers and hard covers) that only evil benefits from the shades of grey... It clearly shows the tempting pitfall that shades of grey are. This is why Belvor IV declare an eternal crusade against the lands of Iuz (see the Marklands). D&D is about heroic fantasy. Sure the rules are flexible enough to accomodate almost any playstyles (even playing evil is feasible) but from the get go, goodness and heroism is what is expected from this game. Again, you can (and should play) any way you want. But if it is not heroic fantasy then it is a personal choice and an adaptation that you are making. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Is Fighting Evil Passé?
Top