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Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7972473" data-attributes="member: 18"><p>Humans aren't a "peaceful" or "good-aligned" race. I mean, you just described something humans routinely do, and I don't see an adventures based around rolling up on I dunno, wherever Ragnar Lothbrok lived and burning that down and killing everyone (not that they adventurers actually did in our case but that's a long story).</p><p></p><p>My point really though was that the Clangeddin justification for killing Hill Giants is apparently that they're mindless, locust-like, dwarf-eating brutes (murderhobos literally written large!), and the ones in Steading are, again, portrayed almost exactly as Saxons or perhaps Vikings (but I lean Saxon-wards). But it's "okay" because they're not humans I guess?</p><p></p><p>I'll always love that adventure because I literally made a player tremble in fear through the power of description alone (the Thief, with a ring of invisibility was scouting through the steading, and I was describing everything pretty well and he just got more and more freaked out and had to flee). But it's a bit messed-up.</p><p></p><p></p><p></p><p>lolwut?</p><p></p><p>Today? You seriously think people are playing more CN characters today than they were, say, thirty years ago? Because mate no. It was a persistent problem and any sort of "DM advice" column or early forum in the '80s and '90s would get tons of stories that were so hair-raising you wondered how the group even functioned!</p><p></p><p>CN is definitely rarer now, that it was in Ye Olde Dayes. Evil alignments are very rare too. Good is the norm, and that wasn't always the case - it used to just be a slight majority, it seems.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7972473, member: 18"] Humans aren't a "peaceful" or "good-aligned" race. I mean, you just described something humans routinely do, and I don't see an adventures based around rolling up on I dunno, wherever Ragnar Lothbrok lived and burning that down and killing everyone (not that they adventurers actually did in our case but that's a long story). My point really though was that the Clangeddin justification for killing Hill Giants is apparently that they're mindless, locust-like, dwarf-eating brutes (murderhobos literally written large!), and the ones in Steading are, again, portrayed almost exactly as Saxons or perhaps Vikings (but I lean Saxon-wards). But it's "okay" because they're not humans I guess? I'll always love that adventure because I literally made a player tremble in fear through the power of description alone (the Thief, with a ring of invisibility was scouting through the steading, and I was describing everything pretty well and he just got more and more freaked out and had to flee). But it's a bit messed-up. lolwut? Today? You seriously think people are playing more CN characters today than they were, say, thirty years ago? Because mate no. It was a persistent problem and any sort of "DM advice" column or early forum in the '80s and '90s would get tons of stories that were so hair-raising you wondered how the group even functioned! CN is definitely rarer now, that it was in Ye Olde Dayes. Evil alignments are very rare too. Good is the norm, and that wasn't always the case - it used to just be a slight majority, it seems. [/QUOTE]
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