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Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="aramis erak" data-source="post: 7972577" data-attributes="member: 6779310"><p>The Moorcockian Law versus Chaos was, in many ways, an "Evil A- Good - Evil B" scale. both ends unreasonable.</p><p>And Moorcock is explicitly the inspiration in D&D.</p><p></p><p>That also gets muddled when good-neutral-evil gets added.</p><p></p><p></p><p>It's worth noting that most of the "evil races" in tolkien are created to be evil by their in-setting creators. A good-aligned orc in tolkien's world is essentially impossible. Any prosocial behaviors in them are there solely to keep them working for the evil leader's causes.</p><p></p><p>The only species in tolkien that are definitely able to choose bewtween good and evil are men, elves, dwarves, and hobbits. Most of the other evils appear choiceless in that aspect. </p><p></p><p></p><p>QFT...</p><p></p><p>It's not abject hypocrisy. It is an unpopular mode of thought, and a different definition of evil than many take.</p><p>Many religions consider every other religion to be evil at work. some of those take it a step further, and believe that violence is in fact a good way to end the evil of other religions. </p><p>The real world understandings of evil aren't universals.</p><p></p><p></p><p>It goes back way further. AD&D 2 renamed demons and devils to Ba'atezu and Ta'nari (sp? Order?)</p><p></p><p>Many games from the 80's carried "This is just a game. We don't believe real people should engage in the activities PCs do" in various wordings. Palladium largely still does.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7972577, member: 6779310"] The Moorcockian Law versus Chaos was, in many ways, an "Evil A- Good - Evil B" scale. both ends unreasonable. And Moorcock is explicitly the inspiration in D&D. That also gets muddled when good-neutral-evil gets added. It's worth noting that most of the "evil races" in tolkien are created to be evil by their in-setting creators. A good-aligned orc in tolkien's world is essentially impossible. Any prosocial behaviors in them are there solely to keep them working for the evil leader's causes. The only species in tolkien that are definitely able to choose bewtween good and evil are men, elves, dwarves, and hobbits. Most of the other evils appear choiceless in that aspect. QFT... It's not abject hypocrisy. It is an unpopular mode of thought, and a different definition of evil than many take. Many religions consider every other religion to be evil at work. some of those take it a step further, and believe that violence is in fact a good way to end the evil of other religions. The real world understandings of evil aren't universals. It goes back way further. AD&D 2 renamed demons and devils to Ba'atezu and Ta'nari (sp? Order?) Many games from the 80's carried "This is just a game. We don't believe real people should engage in the activities PCs do" in various wordings. Palladium largely still does. [/QUOTE]
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