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General Tabletop Discussion
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Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="jasper" data-source="post: 7972619" data-attributes="member: 277"><p>Let see what has been officially published</p><p>Descent into Avernus fighting evil</p><p>Dungeon of the mad Mage Fighting and exploring</p><p>Out of the Abyss fighting evil</p><p>Tales of Yawning Portal Collection but you mostly fighting evil</p><p>Waterdeep Dragon Heist A con job</p><p>Storm Kings Thunder. Fighting mostly evil</p><p>Tomb of Annihilation. Fighting inter galactic evil</p><p>Princes of the Apocalypse evil</p><p>Rise of Tiamat evil</p><p>Ghost of Saltmarsh a mixture</p><p>Strahd evil</p><p>So fighting evil seems to be the default. Now if you want your campaign to be shades of gray/ or strict black and white; go right ahead. But get some of your REGULAR players input first.</p></blockquote><p></p>
[QUOTE="jasper, post: 7972619, member: 277"] Let see what has been officially published Descent into Avernus fighting evil Dungeon of the mad Mage Fighting and exploring Out of the Abyss fighting evil Tales of Yawning Portal Collection but you mostly fighting evil Waterdeep Dragon Heist A con job Storm Kings Thunder. Fighting mostly evil Tomb of Annihilation. Fighting inter galactic evil Princes of the Apocalypse evil Rise of Tiamat evil Ghost of Saltmarsh a mixture Strahd evil So fighting evil seems to be the default. Now if you want your campaign to be shades of gray/ or strict black and white; go right ahead. But get some of your REGULAR players input first. [/QUOTE]
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Worlds of Design: Is Fighting Evil Passé?
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