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Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="Laurefindel" data-source="post: 7972738" data-attributes="member: 67296"><p>TL;DR: yes, it's passé. At least in the classical sense.</p><p></p><p>I've always seen D&D as an old school "Order vs Chaos" confrontation, with order seen from the perspective of human peasants. Dragons and kobolds disrupt their way of life; they are elements of chaos, so they pay adventurers to "put things right". But monsters are not the only evil. People can be elements of chaos too.</p><p></p><p>There is good and evil, an then there is "Team Good" and "Team Evil". There are objectively evil people in Team Good (as much as there is an objective evil), but they play for their team. Being good for goodness sake has never been what D&D is about, but players were encouraged to play for Team Good, which comes with its own club rules (being fair and virtuous and all) which some embrace more than others, and some fake it to be part of the club. Divert to blatantly and you'll be kicked out. No more cookies for you fallen paladin...</p><p></p><p>We can assume that there are nice people/dragons/kobolds in Team Evil, but that's what they are; the other team. The big guys on Team Evil play by the rules of their own team of course, which dictate different virtues.</p><p></p><p>But in most games I know - and at this point this becomes admittedly annecdotal - there are several Teams Good, and that there are many Teams Evil, and teams we are not sure about, and teams we don't care about too much because they are not in direct conflict with us. The Team Good vs Team Evil becomes more complex, it's a whole league now, and the PCs are making the playoffs.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7972738, member: 67296"] TL;DR: yes, it's passé. At least in the classical sense. I've always seen D&D as an old school "Order vs Chaos" confrontation, with order seen from the perspective of human peasants. Dragons and kobolds disrupt their way of life; they are elements of chaos, so they pay adventurers to "put things right". But monsters are not the only evil. People can be elements of chaos too. There is good and evil, an then there is "Team Good" and "Team Evil". There are objectively evil people in Team Good (as much as there is an objective evil), but they play for their team. Being good for goodness sake has never been what D&D is about, but players were encouraged to play for Team Good, which comes with its own club rules (being fair and virtuous and all) which some embrace more than others, and some fake it to be part of the club. Divert to blatantly and you'll be kicked out. No more cookies for you fallen paladin... We can assume that there are nice people/dragons/kobolds in Team Evil, but that's what they are; the other team. The big guys on Team Evil play by the rules of their own team of course, which dictate different virtues. But in most games I know - and at this point this becomes admittedly annecdotal - there are several Teams Good, and that there are many Teams Evil, and teams we are not sure about, and teams we don't care about too much because they are not in direct conflict with us. The Team Good vs Team Evil becomes more complex, it's a whole league now, and the PCs are making the playoffs. [/QUOTE]
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