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Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="Flamestrike" data-source="post: 7972956" data-attributes="member: 6788736"><p>Natural law is not universally accepted to exist. Not only is there no evidence it exists, there is no way of knowing what those laws are.</p><p></p><p>The Nazis would (and often did) say they were only following 'natural law' that made the Holocaust or their racist policies morally acceptable (to them). A liberal human rights advocate would just as equally fall back on 'natural law' to advocate for basic human rights.</p><p></p><p>I'm wary when people point to an invisible and intangible thing they claim objectively exists. It's invariably just them trying to give objective weight to their own subjective morality.</p><p></p><p>We have an advantage in RPG's that we dont have IRL. Namely the existence of a Dungeon master. Unlike IRL where we can never know for sure the objective truth or existence of anything (beyond mere self existence), in RPG's we have a person (the DM) who can say 'this exists' or 'this is evil' and it objectively <em>is</em>.</p><p></p><p>With a nod to Descartes, such knowledge is impossible in the real world, and equally impossible for our characters in the game to ever know.</p><p></p><p>Your PC might think they're genuinely a good person. Genuinely think it. Ditto the player. </p><p></p><p>The DM knows the truth of it however. Because what he says exists, exists, and what he says is evil, is evil.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7972956, member: 6788736"] Natural law is not universally accepted to exist. Not only is there no evidence it exists, there is no way of knowing what those laws are. The Nazis would (and often did) say they were only following 'natural law' that made the Holocaust or their racist policies morally acceptable (to them). A liberal human rights advocate would just as equally fall back on 'natural law' to advocate for basic human rights. I'm wary when people point to an invisible and intangible thing they claim objectively exists. It's invariably just them trying to give objective weight to their own subjective morality. We have an advantage in RPG's that we dont have IRL. Namely the existence of a Dungeon master. Unlike IRL where we can never know for sure the objective truth or existence of anything (beyond mere self existence), in RPG's we have a person (the DM) who can say 'this exists' or 'this is evil' and it objectively [I]is[/I]. With a nod to Descartes, such knowledge is impossible in the real world, and equally impossible for our characters in the game to ever know. Your PC might think they're genuinely a good person. Genuinely think it. Ditto the player. The DM knows the truth of it however. Because what he says exists, exists, and what he says is evil, is evil. [/QUOTE]
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