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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="Flamestrike" data-source="post: 7972989" data-attributes="member: 6788736"><p>IMG I explain to the players that:</p><p></p><p>1) 'Evil' is harming, killing and oppressing others. </p><p>2) 'Good' is mercy, compassion, altruism and self sacrifice.</p><p>3) 'Law' is respect and adherence to family, tradition and honor.</p><p>4) 'Chaos' is individualism, unconventionality and a disdain for Law.</p><p>5) A person who is 'Neutral' lacks the convictions to follow a code of honor (law) or go out of his way to help people (good), but also has enough empathy to avoid killing and harming people (evil), and can generally be counted on (chaos) - depending on if they're neutral with respect to law/chaos or good/ evil (or both).</p><p></p><p>The only time it is not morally evil to harm or kill others, is when such harm is necessary to protect yourself or others from imminent harm, and is proportionate to that harm. Situations include a just war of self defence, and self defence as understood in legal codes around the world. </p><p></p><p>That doesnt make such violence morally good, but it is not morally evil within that context either.</p><p></p><p>I also advise them that I reserve the right to 'correct' any mistakes they've made on their character sheets in the alignment section during play, and such 'corrections' are final. We can discuss it during the week after the session, but no arguments during play.</p><p></p><p>Finally, I'll also advise players before an action if that action is out of sync with their stated alignment, or if the action is likely to see their removal from the game (murdering a random NPC for example). Player agency stands of course, but they get a warning first up.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7972989, member: 6788736"] IMG I explain to the players that: 1) 'Evil' is harming, killing and oppressing others. 2) 'Good' is mercy, compassion, altruism and self sacrifice. 3) 'Law' is respect and adherence to family, tradition and honor. 4) 'Chaos' is individualism, unconventionality and a disdain for Law. 5) A person who is 'Neutral' lacks the convictions to follow a code of honor (law) or go out of his way to help people (good), but also has enough empathy to avoid killing and harming people (evil), and can generally be counted on (chaos) - depending on if they're neutral with respect to law/chaos or good/ evil (or both). The only time it is not morally evil to harm or kill others, is when such harm is necessary to protect yourself or others from imminent harm, and is proportionate to that harm. Situations include a just war of self defence, and self defence as understood in legal codes around the world. That doesnt make such violence morally good, but it is not morally evil within that context either. I also advise them that I reserve the right to 'correct' any mistakes they've made on their character sheets in the alignment section during play, and such 'corrections' are final. We can discuss it during the week after the session, but no arguments during play. Finally, I'll also advise players before an action if that action is out of sync with their stated alignment, or if the action is likely to see their removal from the game (murdering a random NPC for example). Player agency stands of course, but they get a warning first up. [/QUOTE]
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