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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7973018" data-attributes="member: 18"><p>I think is is a great way to end up with a truly horrific D&D campaign. I don't think many people agree with your position (which seems to potentially justify genocide against, say, halflings), and it's antithetical to most popular SF and fantasy works.</p><p></p><p>EDIT - I do think there was more support for this position in 1E/2E, because you had a demihuman/humanoid divide, where anything that was "decent" was a demihuman, and anything that was "bad" was a humanoid, but as 2E wore on that distinction fell to pieces (and I feel like it wasn't a distinction that existed in OD&D/B/X/BECMI either - especially given people regularly playing werewolves and vampires and stuff back in deep OD&D).</p><p></p><p></p><p></p><p>My experience is that sort of thing usually happens about three sessions in or more when the PCs have fought their way together through a bunch of stuff. So they've all killed people in front of each other, and likely whilst some of those people are hit by Hold Person or even Sleep (and thus arguably "subdued" or certainly akin to it). Thus it's harder to have "Well, killing those guys in a fight was right but killing the one we cornered is wrong!" reactions be so obvious. That said, some people have harder morality than others - you can see this even in modern warfare. If a popular guy kills a captured enemy or the like, some of the combatants will rally behind him, with justifications of necessity or inevitability or practicality or emotionality, whereas others will immediately see it as evil and wrong. The more combat has been going on, the more losses, the less likely it seems people will see that as evil. But that's a whole other discussion I guess.</p><p></p><p>Personally I've seen a few PCs over the years who had a "kill the one we captured!" general attitude, but the party typically didn't let them actually do it.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7973018, member: 18"] I think is is a great way to end up with a truly horrific D&D campaign. I don't think many people agree with your position (which seems to potentially justify genocide against, say, halflings), and it's antithetical to most popular SF and fantasy works. EDIT - I do think there was more support for this position in 1E/2E, because you had a demihuman/humanoid divide, where anything that was "decent" was a demihuman, and anything that was "bad" was a humanoid, but as 2E wore on that distinction fell to pieces (and I feel like it wasn't a distinction that existed in OD&D/B/X/BECMI either - especially given people regularly playing werewolves and vampires and stuff back in deep OD&D). My experience is that sort of thing usually happens about three sessions in or more when the PCs have fought their way together through a bunch of stuff. So they've all killed people in front of each other, and likely whilst some of those people are hit by Hold Person or even Sleep (and thus arguably "subdued" or certainly akin to it). Thus it's harder to have "Well, killing those guys in a fight was right but killing the one we cornered is wrong!" reactions be so obvious. That said, some people have harder morality than others - you can see this even in modern warfare. If a popular guy kills a captured enemy or the like, some of the combatants will rally behind him, with justifications of necessity or inevitability or practicality or emotionality, whereas others will immediately see it as evil and wrong. The more combat has been going on, the more losses, the less likely it seems people will see that as evil. But that's a whole other discussion I guess. Personally I've seen a few PCs over the years who had a "kill the one we captured!" general attitude, but the party typically didn't let them actually do it. [/QUOTE]
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