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*Dungeons & Dragons
Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="hawkeyefan" data-source="post: 7973141" data-attributes="member: 6785785"><p>The answer to the OP question is entirely subjective. Sure, good versus evil has been done quite a bit, so I can see how it would be labeled passé....but then most stories have been told in one form or another, so aren’t they all a little passé?</p><p></p><p>All it boils down to is what the group finds to be fun. If it’s fun for your group to play in a very good vs evil style game where thinks are black and white and you don’t really examine things beyond that....it’s fine. You’re intentionally keeping things simple. So in this game, the paladin slaughtering non-combatant orcs is no different than someone exterminating cockroaches. That’s fine. </p><p></p><p>But that doesn’t make it the “righ” way to play. If others want to go a bit deeper and use their game as a means to examine some tropes in a more complex way, that is also fine. For them, the act of killing is something that may take its toll, even if justified. So their paladin maybe a bit haunted. Or he may be an outright psychopath. </p><p></p><p>Again, it’s a matter of preference. All of it is fine, it all just depends on what you want out of the game.</p><p></p><p>What I don’t get is all the attempts to justify the simplistic view according to real world logic. “If Good Gods really existed and told me to slaughter babies, then I’d know I was doing good”.....really? Because I’d take it as your god isn’t all that good. I mean, magic exists and yet slaughter is still the most acceptable and preferable answer to problems? Okay. </p><p></p><p>It’s okay to just say “I like my game to be simple where the good guys are good and the bad guys are bad and we don’t think too much about it”. That’s perfectly fine. Don’t try and explain how this simple approach is actually just as complex as more nuanced views “because in the real world.....” </p><p></p><p>I’ve played and continue to play in simpme games like that. I also play in more morally complex games. And in games that contain some of both. It’s all fine....but folks should recognize which they are playing rather than claim it’s something else.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7973141, member: 6785785"] The answer to the OP question is entirely subjective. Sure, good versus evil has been done quite a bit, so I can see how it would be labeled passé....but then most stories have been told in one form or another, so aren’t they all a little passé? All it boils down to is what the group finds to be fun. If it’s fun for your group to play in a very good vs evil style game where thinks are black and white and you don’t really examine things beyond that....it’s fine. You’re intentionally keeping things simple. So in this game, the paladin slaughtering non-combatant orcs is no different than someone exterminating cockroaches. That’s fine. But that doesn’t make it the “righ” way to play. If others want to go a bit deeper and use their game as a means to examine some tropes in a more complex way, that is also fine. For them, the act of killing is something that may take its toll, even if justified. So their paladin maybe a bit haunted. Or he may be an outright psychopath. Again, it’s a matter of preference. All of it is fine, it all just depends on what you want out of the game. What I don’t get is all the attempts to justify the simplistic view according to real world logic. “If Good Gods really existed and told me to slaughter babies, then I’d know I was doing good”.....really? Because I’d take it as your god isn’t all that good. I mean, magic exists and yet slaughter is still the most acceptable and preferable answer to problems? Okay. It’s okay to just say “I like my game to be simple where the good guys are good and the bad guys are bad and we don’t think too much about it”. That’s perfectly fine. Don’t try and explain how this simple approach is actually just as complex as more nuanced views “because in the real world.....” I’ve played and continue to play in simpme games like that. I also play in more morally complex games. And in games that contain some of both. It’s all fine....but folks should recognize which they are playing rather than claim it’s something else. [/QUOTE]
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Worlds of Design: Is Fighting Evil Passé?
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