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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="prabe" data-source="post: 7973215" data-attributes="member: 7016699"><p>My understanding of the evil races in D&D (as of 5E) is that the ones closer to human--including but not limited to drow, orcs, goblinoids, duergar, and kobolds--are evil mainly because their gods have warped them to be, and even those who fit more into society struggle with the impulses forged in them by their deities. In my setting, the world has been cut off from the gods, so those races (those that still exist, anyway) have had time to adjust to the absence of their gods. Some of them aren't evil anymore, in ways that I try to make still consistent with their cultures; some still are. It's part of why I haven't put the characters I specifically asked to be willing to be heroes in a position to kill off a whole tribe--closest they've come has been a rather large hobgoblin expeditionary force, which they extirpated forthwith.</p></blockquote><p></p>
[QUOTE="prabe, post: 7973215, member: 7016699"] My understanding of the evil races in D&D (as of 5E) is that the ones closer to human--including but not limited to drow, orcs, goblinoids, duergar, and kobolds--are evil mainly because their gods have warped them to be, and even those who fit more into society struggle with the impulses forged in them by their deities. In my setting, the world has been cut off from the gods, so those races (those that still exist, anyway) have had time to adjust to the absence of their gods. Some of them aren't evil anymore, in ways that I try to make still consistent with their cultures; some still are. It's part of why I haven't put the characters I specifically asked to be willing to be heroes in a position to kill off a whole tribe--closest they've come has been a rather large hobgoblin expeditionary force, which they extirpated forthwith. [/QUOTE]
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Worlds of Design: Is Fighting Evil Passé?
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