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Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="Lanefan" data-source="post: 7973476" data-attributes="member: 29398"><p>PvP does not always equate to Evil.</p><p></p><p>It almost does, however, almost always equate to Chaotic.</p><p></p><p>Again, this isn't something restricted only to Evil characters or parties.</p><p></p><p>I had a group not so long ago who decided to come up with a party charter - hammering this out was good for a couple of nights in the pub, plust further discussion during sessions and sometimes even in-character during combats!</p><p></p><p>Some of the clauses were about what you'd expect. Some of them were most certainly not, and a few were outright hilarious.</p><p></p><p>You know, in all my years of anything-goes gaming this is (somewhat to my surprise, now I think about it) something I've never seen: rookie hazing.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7973476, member: 29398"] PvP does not always equate to Evil. It almost does, however, almost always equate to Chaotic. Again, this isn't something restricted only to Evil characters or parties. I had a group not so long ago who decided to come up with a party charter - hammering this out was good for a couple of nights in the pub, plust further discussion during sessions and sometimes even in-character during combats! Some of the clauses were about what you'd expect. Some of them were most certainly not, and a few were outright hilarious. You know, in all my years of anything-goes gaming this is (somewhat to my surprise, now I think about it) something I've never seen: rookie hazing. [/QUOTE]
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Worlds of Design: Is Fighting Evil Passé?
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