Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Is Fighting Evil Passé?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DammitVictor" data-source="post: 7973502" data-attributes="member: 6750908"><p>So, one thing I've noticed in is that people who think D&D's alignment system adds needed moral dimension to their game often claim that people who <em>object</em> to D&D's alignment only want their characters to be able to commit Evil actions without the mechanical consequences of being Evil, or even simply being <em>identified</em> as Evil out-of-character.</p><p></p><p>Another thing I've noticed is that the <em>exact same people </em>are the ones who most avidly defend the wanton slaughter of humanoid populations because they're "inherently evil" and morality doesn't apply to them. Conquest and genocide are thus morally justified and praiseworthy, in the name of Good.</p><p></p><p>Am I seriously the only person who notices the profound moral disconnect-- or, should I say, the profound <em>similarity-- </em>between one of these arguments and the other?</p><p></p><p></p><p></p><p>I just want to stop here to point out that as much as I agree with you here-- <em>so did Nietzsche</em>. The Master's morality was not an ideal moral mindset, or even a necessary step on the path to the Übermensch; the Master's morality was almost as much of a <em>failstate</em> as the Slave's morality. The Übermensch is someone for whom the <em>rightness of the world</em> is more important than one's ability to live in it.</p><p></p><p></p><p></p><p>Well... in a game where most PCs have a small handful of Dark Side Points, <em>as they should</em> if the game is at all concerned with the threat of the Dark Side, the difference between 3 DSP and 4 DSP isn't a meaningful shift in the player's image of the character the way that, say, "you're Evil now" or "you are no longer a Paladin" is.</p><p></p><p>I've seen players <em>dispute</em> receiving a Dark Side Point, but I've never seen them <em>kick up a fuss</em> over it. They shrugged and they got on with the game, because a single Dark Side Point here or there was a normal part of their character's expected struggle with the Dark Side.</p><p></p><p></p><p></p><p>As much as I've been generally enjoying and agreeing with your contributions to this thread, this quote-- <em>this right here</em>-- is why the alignment system in D&D and morality mechanics in RPGs in general need to <em>go away and never come back</em>.</p><p></p><p><em>The Force</em> did not issue the character a Dark Side Point. <em>You did</em>. You interpreted the rules of what is Good and Evil in the campaign setting-- rules that are <em>deliberately</em> and <em>necessarily</em> vague-- and you made a decision and you imposed consequences. <em>You did</em>. And whether that decision was right or wrong, because I've never really seen an <em>egregiously bad call</em> in a <em>Star Wars</em> game, it was your decision and you were 100% responsible for it.</p><p></p><p>Not the player, not the rulebooks, not the in-game NPCs and metaphysical characters that you control-- <em>you</em>.</p><p></p><p>I will note here... not to you, personally... that the people who talk the biggest about Lawful being the alignment of moral responsibility are also the people who don't hold "lawful authorities" morally responsible for the decisions they make in the course of upholding the law-- even when those decisions are <em>wholly</em> within their prerogatives.</p><p></p><p></p><p></p><p>Okay, you lost me. If D&D morality isn't supposed to be based on the players' morality, or any recognizable morality, why is it so <em>vitally important</em> that D&D have objective, tangible spiritual forces that govern morality in the first place?</p><p></p><p>If D&D morality isn't supposed to mean anything, why aren't we better off dropping it?</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 7973502, member: 6750908"] So, one thing I've noticed in is that people who think D&D's alignment system adds needed moral dimension to their game often claim that people who [I]object[/I] to D&D's alignment only want their characters to be able to commit Evil actions without the mechanical consequences of being Evil, or even simply being [I]identified[/I] as Evil out-of-character. Another thing I've noticed is that the [I]exact same people [/I]are the ones who most avidly defend the wanton slaughter of humanoid populations because they're "inherently evil" and morality doesn't apply to them. Conquest and genocide are thus morally justified and praiseworthy, in the name of Good. Am I seriously the only person who notices the profound moral disconnect-- or, should I say, the profound [I]similarity-- [/I]between one of these arguments and the other? I just want to stop here to point out that as much as I agree with you here-- [i]so did Nietzsche[/i]. The Master's morality was not an ideal moral mindset, or even a necessary step on the path to the Übermensch; the Master's morality was almost as much of a [i]failstate[/i] as the Slave's morality. The Übermensch is someone for whom the [i]rightness of the world[/i] is more important than one's ability to live in it. Well... in a game where most PCs have a small handful of Dark Side Points, [i]as they should[/i] if the game is at all concerned with the threat of the Dark Side, the difference between 3 DSP and 4 DSP isn't a meaningful shift in the player's image of the character the way that, say, "you're Evil now" or "you are no longer a Paladin" is. I've seen players [I]dispute[/I] receiving a Dark Side Point, but I've never seen them [i]kick up a fuss[/i] over it. They shrugged and they got on with the game, because a single Dark Side Point here or there was a normal part of their character's expected struggle with the Dark Side. As much as I've been generally enjoying and agreeing with your contributions to this thread, this quote-- [I]this right here[/I]-- is why the alignment system in D&D and morality mechanics in RPGs in general need to [I]go away and never come back[/I]. [I]The Force[/I] did not issue the character a Dark Side Point. [I]You did[/I]. You interpreted the rules of what is Good and Evil in the campaign setting-- rules that are [I]deliberately[/I] and [I]necessarily[/I] vague-- and you made a decision and you imposed consequences. [I]You did[/I]. And whether that decision was right or wrong, because I've never really seen an [I]egregiously bad call[/I] in a [I]Star Wars[/I] game, it was your decision and you were 100% responsible for it. Not the player, not the rulebooks, not the in-game NPCs and metaphysical characters that you control-- [I]you[/I]. I will note here... not to you, personally... that the people who talk the biggest about Lawful being the alignment of moral responsibility are also the people who don't hold "lawful authorities" morally responsible for the decisions they make in the course of upholding the law-- even when those decisions are [I]wholly[/I] within their prerogatives. Okay, you lost me. If D&D morality isn't supposed to be based on the players' morality, or any recognizable morality, why is it so [I]vitally important[/I] that D&D have objective, tangible spiritual forces that govern morality in the first place? If D&D morality isn't supposed to mean anything, why aren't we better off dropping it? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Is Fighting Evil Passé?
Top