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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7974171" data-attributes="member: 18"><p>Well there's something we agree on! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I mean definitely for real. I ran an all-monster campaign in 2E once (I forget how we did levels and stuff, but it was fine, it only lasted about three sessions). Obviously the monsters were largely NE and CE. They cooperated and the adventures were fun, and yeah sure a lot of humans got immolated, petrified, eaten, or disintegrated, but everything ran well and everyone had a good time, even with some backstabbing (which all sort of worked because it was "Curse your sudden but inevitable betrayal". Where bloody CN characters have just slowed down or messed-up any number of adventures from a similar era.</p><p></p><p></p><p></p><p>Yeah I remember when we first saw those we were like "These make way more sense than D&D alignments!" (particularly in that they match up with fictional characters really well). And yeah my experience was they far less often caused issues (too bad the mechanics of those games so often did...).</p><p></p><p>The sad/hilarious thing is one of the much-later Palladium books has an actual-play account, and one of the actual Palladium dudes is DMing, and he DMs like a really bad 1980s AD&D session and totally doesn't seem to understand his own alignment system and spends half the session telling the players off for being the wrong alignment or whatever. I was like "Man, what possessed you to write this down and put it in a book for posterity?".</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7974171, member: 18"] Well there's something we agree on! :) I mean definitely for real. I ran an all-monster campaign in 2E once (I forget how we did levels and stuff, but it was fine, it only lasted about three sessions). Obviously the monsters were largely NE and CE. They cooperated and the adventures were fun, and yeah sure a lot of humans got immolated, petrified, eaten, or disintegrated, but everything ran well and everyone had a good time, even with some backstabbing (which all sort of worked because it was "Curse your sudden but inevitable betrayal". Where bloody CN characters have just slowed down or messed-up any number of adventures from a similar era. Yeah I remember when we first saw those we were like "These make way more sense than D&D alignments!" (particularly in that they match up with fictional characters really well). And yeah my experience was they far less often caused issues (too bad the mechanics of those games so often did...). The sad/hilarious thing is one of the much-later Palladium books has an actual-play account, and one of the actual Palladium dudes is DMing, and he DMs like a really bad 1980s AD&D session and totally doesn't seem to understand his own alignment system and spends half the session telling the players off for being the wrong alignment or whatever. I was like "Man, what possessed you to write this down and put it in a book for posterity?". [/QUOTE]
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Worlds of Design: Is Fighting Evil Passé?
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