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Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="Lanefan" data-source="post: 7974606" data-attributes="member: 29398"><p>I wouldn't be so sure about that.</p><p></p><p>In a recent adventure I ran, where the PCs were in what turned out to be a hotbed of adventuring, they came up against several other not-friendly adventuring parties. Between one thing and another most of these interactions went south; but the PCs did take in some NPC survivors who (faulty!) detection showed weren't too awful.</p><p></p><p>Then, in one of the more incredible situations I've evern seen, the PCs fought another party - and participants from both groups ended up switching sides partway through!</p><p></p><p>Two of the NPCs* the PCs had taken in turned on them in mid-combat; while three members of the opposing party realized the PCs were way nicer than their party leader and turned against her - joining the PC party in the process. The PCs' group, bolstered by their sudden growth in numbers, easily won the day. The three newcomers hung around for the remainder of the adventure (and made themselves quite useful, too) then left to form a new party.</p><p></p><p>And as those three were local and the PCs were not, the PCs now have friends in an otherwise foreign city.</p><p></p><p>* - these two guys were batcrap evil but had ways of defeating the PCs' alignment detections; and the PC party needed their toughness at the time (one was a fighter, the other a war cleric).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7974606, member: 29398"] I wouldn't be so sure about that. In a recent adventure I ran, where the PCs were in what turned out to be a hotbed of adventuring, they came up against several other not-friendly adventuring parties. Between one thing and another most of these interactions went south; but the PCs did take in some NPC survivors who (faulty!) detection showed weren't too awful. Then, in one of the more incredible situations I've evern seen, the PCs fought another party - and participants from both groups ended up switching sides partway through! Two of the NPCs* the PCs had taken in turned on them in mid-combat; while three members of the opposing party realized the PCs were way nicer than their party leader and turned against her - joining the PC party in the process. The PCs' group, bolstered by their sudden growth in numbers, easily won the day. The three newcomers hung around for the remainder of the adventure (and made themselves quite useful, too) then left to form a new party. And as those three were local and the PCs were not, the PCs now have friends in an otherwise foreign city. * - these two guys were batcrap evil but had ways of defeating the PCs' alignment detections; and the PC party needed their toughness at the time (one was a fighter, the other a war cleric). [/QUOTE]
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