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Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="Mort" data-source="post: 7974829" data-attributes="member: 762"><p>I'm honestly confused by what you mean. How is a Lawful character, attempting to adhere to the laws of the land going to "grind adventures to a halt?"</p><p></p><p>How is someone who has outlined an internal code of ethics that wildly conflicts with anything the DM has put forth (but is both clear and consistent and the player is properly adhering to it - hence good roleplaying) NOT likely to grind things to a halt?</p><p></p><p>The point is laws are external, they are the binding agents of society (for good or for bad) - an internal code of ethics is expressly NOT that.</p><p></p><p>Both a lawful and a chaotic character can have very strong internal codes of ethics (they may even be the same or a very similar code) - but how they apply that to society as a whole is going to be wildly different.</p></blockquote><p></p>
[QUOTE="Mort, post: 7974829, member: 762"] I'm honestly confused by what you mean. How is a Lawful character, attempting to adhere to the laws of the land going to "grind adventures to a halt?" How is someone who has outlined an internal code of ethics that wildly conflicts with anything the DM has put forth (but is both clear and consistent and the player is properly adhering to it - hence good roleplaying) NOT likely to grind things to a halt? The point is laws are external, they are the binding agents of society (for good or for bad) - an internal code of ethics is expressly NOT that. Both a lawful and a chaotic character can have very strong internal codes of ethics (they may even be the same or a very similar code) - but how they apply that to society as a whole is going to be wildly different. [/QUOTE]
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