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Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="Lanefan" data-source="post: 7975174" data-attributes="member: 29398"><p>That's one thing.</p><p></p><p>But the player who, after a real-time hour or two of planning, says in-character "screw it, I'm heading for the tower right now" can be a godsend; as almost nothing is duller than a long session of planning.</p><p></p><p>An extreme example of this came in a 3e game I'd just left, some years ago, where the party spent nearly an entire session discussing a) whether or not to open a door in a dungeon and b) planning for what might be behind it. One player arrived very late, when the session was almost over, and on getting a quick update along the lines of "you didn't miss much, they haven't moved, they've been discussing what to do about this door" he immediately had his PC just go over to the door and open it.</p><p></p><p>That's what I mean about 'getting things moving'.</p><p></p><p>Your line "<em>But if the country is broadly unjust, no matter how "legitimate" the government is (let's face it, it probably isn't very legitimate, whatever it is) ...</em> " strongly imples that unjust governments generally aren't legitimate; hence my response.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7975174, member: 29398"] That's one thing. But the player who, after a real-time hour or two of planning, says in-character "screw it, I'm heading for the tower right now" can be a godsend; as almost nothing is duller than a long session of planning. An extreme example of this came in a 3e game I'd just left, some years ago, where the party spent nearly an entire session discussing a) whether or not to open a door in a dungeon and b) planning for what might be behind it. One player arrived very late, when the session was almost over, and on getting a quick update along the lines of "you didn't miss much, they haven't moved, they've been discussing what to do about this door" he immediately had his PC just go over to the door and open it. That's what I mean about 'getting things moving'. Your line "[I]But if the country is broadly unjust, no matter how "legitimate" the government is (let's face it, it probably isn't very legitimate, whatever it is) ...[/I] " strongly imples that unjust governments generally aren't legitimate; hence my response. [/QUOTE]
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Worlds of Design: Is Fighting Evil Passé?
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