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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="Son of the Serpent" data-source="post: 7975538" data-attributes="member: 7015476"><p>So ive been thinking about the original question.</p><p></p><p>"Is fighting evil passe"</p><p></p><p>I have to answer no. Actually i dont think it is even possible for if to become passe.</p><p></p><p>Now, fighting against a type of evil can and so can a type of fighting. But broadly "fighting evil"? No.</p><p></p><p>Why: because evil is the antithesis of good and fighting against evil is an underlying theme deeply involved in uniting to overcome malice. Humans are a tribal primate with millions of years of adaptation toward establishing social and moral concepts and evil is a way (among other purposes for the word) of refering to that which preys upon those things. This question is about something like THAT falling out of style. REALLY at the end of the day thats just never gonna happen. It would be like the idea of excessive GREED being something to fight against falling out of style but even MORE unlikely.</p><p></p><p>When you look at it this way i think there is an easy answer to be had. Types of evil to be fought against and ways of fighting against it may come and go oit of popularity to some extent but fighting evil in a broad sense will just always be popular. That's not to say there arent other popular things to focus a campaign around, but this will always be a popular one. And its impossible for it to ever cease to be. Thats also not a bad thing.</p><p></p><p>Specific variations of this will always come and go out of style though.</p></blockquote><p></p>
[QUOTE="Son of the Serpent, post: 7975538, member: 7015476"] So ive been thinking about the original question. "Is fighting evil passe" I have to answer no. Actually i dont think it is even possible for if to become passe. Now, fighting against a type of evil can and so can a type of fighting. But broadly "fighting evil"? No. Why: because evil is the antithesis of good and fighting against evil is an underlying theme deeply involved in uniting to overcome malice. Humans are a tribal primate with millions of years of adaptation toward establishing social and moral concepts and evil is a way (among other purposes for the word) of refering to that which preys upon those things. This question is about something like THAT falling out of style. REALLY at the end of the day thats just never gonna happen. It would be like the idea of excessive GREED being something to fight against falling out of style but even MORE unlikely. When you look at it this way i think there is an easy answer to be had. Types of evil to be fought against and ways of fighting against it may come and go oit of popularity to some extent but fighting evil in a broad sense will just always be popular. That's not to say there arent other popular things to focus a campaign around, but this will always be a popular one. And its impossible for it to ever cease to be. Thats also not a bad thing. Specific variations of this will always come and go out of style though. [/QUOTE]
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Worlds of Design: Is Fighting Evil Passé?
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