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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7975617" data-attributes="member: 18"><p>I think people are waaaaaaaaaaaaaaaaay too eager to blame malice when foolishness is a far better explanation.</p><p></p><p>I've seen intentional game-wrecking of the kind you're leaping to, and in fact once I even did it, before I realized what I was doing (which I realized by describing my actions on a forum, then reading them after I'd typed them, then going "You jerk!" - Castle Falkenstein, for reference - I should have refused to play, instead I created a character guaranteed to cause absolute havoc and run directly against how the system seemed to want to run).</p><p></p><p>I mean when I was writing about CN characters, I was thinking particularly of one player I have. They are a very nice person, and like to play "off the wall" characters, and to play characters not like anything they've played before. The idea that they're "malicious" or want to "wreck" anything is ludicrous - if anything they're normally excessively prone to go along with stuff.</p><p></p><p>But when they played a CN character, they were trying to do something new, and follow how CN was described (including examples of CN), and basically this meant changing their mind every few minutes, and even changing sides sometimes (which lead to accusations, not entirely unfounded, if a bit dramatic, of "betrayal" from the others players). Based on the descriptions of CN they had available, which leant towards the the 2E style "personality disorder" version of CN, I can't say their RP/behaviour was "wrong", per se.</p><p></p><p>Eventually that character got turned to stone, and rather than bring them back, the player changed to an LE Assassin, who actually worked really well in a mostly-G party because their goals aligned (eventually they got tied up and fell out the back of an airship, but that's a story for another day and everyone had a good time, including that player).</p><p></p><p>My experience, and I realize this may not be universal, is that if a player is "up to no good", either wittingly or unwittingly, they will make a fairly mainstream character and alignment, and then just play them in an obnoxious and disruptive manner, and point to the alignment/character descriptions if queried on this. And this is rare unless you play with random strangers, you can usually tell who is doing it and often why. If it's a normally-fine player, it's probably partly a system/setting issue (i.e. they don't like the system/setting - more often the setting - but went along with it because everyone else seemed to want to do it).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7975617, member: 18"] I think people are waaaaaaaaaaaaaaaaay too eager to blame malice when foolishness is a far better explanation. I've seen intentional game-wrecking of the kind you're leaping to, and in fact once I even did it, before I realized what I was doing (which I realized by describing my actions on a forum, then reading them after I'd typed them, then going "You jerk!" - Castle Falkenstein, for reference - I should have refused to play, instead I created a character guaranteed to cause absolute havoc and run directly against how the system seemed to want to run). I mean when I was writing about CN characters, I was thinking particularly of one player I have. They are a very nice person, and like to play "off the wall" characters, and to play characters not like anything they've played before. The idea that they're "malicious" or want to "wreck" anything is ludicrous - if anything they're normally excessively prone to go along with stuff. But when they played a CN character, they were trying to do something new, and follow how CN was described (including examples of CN), and basically this meant changing their mind every few minutes, and even changing sides sometimes (which lead to accusations, not entirely unfounded, if a bit dramatic, of "betrayal" from the others players). Based on the descriptions of CN they had available, which leant towards the the 2E style "personality disorder" version of CN, I can't say their RP/behaviour was "wrong", per se. Eventually that character got turned to stone, and rather than bring them back, the player changed to an LE Assassin, who actually worked really well in a mostly-G party because their goals aligned (eventually they got tied up and fell out the back of an airship, but that's a story for another day and everyone had a good time, including that player). My experience, and I realize this may not be universal, is that if a player is "up to no good", either wittingly or unwittingly, they will make a fairly mainstream character and alignment, and then just play them in an obnoxious and disruptive manner, and point to the alignment/character descriptions if queried on this. And this is rare unless you play with random strangers, you can usually tell who is doing it and often why. If it's a normally-fine player, it's probably partly a system/setting issue (i.e. they don't like the system/setting - more often the setting - but went along with it because everyone else seemed to want to do it). [/QUOTE]
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