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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="Sepulchrave II" data-source="post: 7975639" data-attributes="member: 4303"><p>Alignment is a mechanic which we can either ignore or leverage for particular emphasis. The extent to which we allow the mechanic - <em>or our personal interpretation of it</em> - to color the game reality is likewise a choice made by the DM and players. </p><p></p><p>I think that trying to grope for or construct some kind of rational, coherent moral framework which allows one to apply alignment consistently across behaviours is pointless; the system is designed as a simple rule of thumb for faction allegiance, not some exercise in moral tetralectics.</p><p></p><p>I tend to find that what comprises "good" and what constitutes "evil" tend to be revealed through play and are different - or at least have different foci - for every game.</p><p></p><p>In that sense, fighting evil is never passé, but its specific nature and qualities are subject to change based on the current disposition, direction and understanding of the players.</p><p></p><p>Fighting <em>monolithic</em> evil has been passé since LoTR was published.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 7975639, member: 4303"] Alignment is a mechanic which we can either ignore or leverage for particular emphasis. The extent to which we allow the mechanic - [I]or our personal interpretation of it[/I] - to color the game reality is likewise a choice made by the DM and players. I think that trying to grope for or construct some kind of rational, coherent moral framework which allows one to apply alignment consistently across behaviours is pointless; the system is designed as a simple rule of thumb for faction allegiance, not some exercise in moral tetralectics. I tend to find that what comprises "good" and what constitutes "evil" tend to be revealed through play and are different - or at least have different foci - for every game. In that sense, fighting evil is never passé, but its specific nature and qualities are subject to change based on the current disposition, direction and understanding of the players. Fighting [I]monolithic[/I] evil has been passé since LoTR was published. [/QUOTE]
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Worlds of Design: Is Fighting Evil Passé?
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