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Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="Son of the Serpent" data-source="post: 7975810" data-attributes="member: 7015476"><p>a lot of my group's dms (myself included) and the players as well when trying to create a story, a world, or a creature/person in it try to observe 3 main things toward that end. Internal consistancy of realism respective to the world, mythological structure (that also includes restrictions), and a bucket of child like playful creativity. Some of us who have little kids or relatives who are still little kids will actually use them to spit ball ideas and take notes when either they find something really interesting or they reinterpret it in a cool way.</p><p></p><p>The mind of a child is the fertilest of fields. And as a result yes a lot of anime makes it into our campaigns lol. (Also i love anime)</p><p></p><p>It can be aplied to any edition too. (We mostly play 3x though)</p><p></p><p>I cant wait to have kids and have them get old enough to play...</p></blockquote><p></p>
[QUOTE="Son of the Serpent, post: 7975810, member: 7015476"] a lot of my group's dms (myself included) and the players as well when trying to create a story, a world, or a creature/person in it try to observe 3 main things toward that end. Internal consistancy of realism respective to the world, mythological structure (that also includes restrictions), and a bucket of child like playful creativity. Some of us who have little kids or relatives who are still little kids will actually use them to spit ball ideas and take notes when either they find something really interesting or they reinterpret it in a cool way. The mind of a child is the fertilest of fields. And as a result yes a lot of anime makes it into our campaigns lol. (Also i love anime) It can be aplied to any edition too. (We mostly play 3x though) I cant wait to have kids and have them get old enough to play... [/QUOTE]
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Worlds of Design: Is Fighting Evil Passé?
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