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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Is Fighting Evil Passé?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7976373" data-attributes="member: 18"><p>Not necessarily. It depends both on who the graves belong to and what the purpose of robbing them is, whether they're still visited, and whether the NG person leans utilitarian (which as has been discussed in this thread appears to be, even according to 1E alignment guidelines, acceptable) good or individual good. It would also depend on if it impact that person's spirit in the afterlife but actually oddly D&D has a very non-pagan take on grave goods (in that it resembles Abrahamic religions, most forms of Buddhism, and so on), where they're meaningless.</p><p></p><p>I've never thought about that before - as someone with archaeological training and experience, I should have. There should probably be, at least in one D&D setting, a way to "take it with you", so that you did the keep the chariot, the horses, the slaves, the magic sword and so on into the afterlife, so long as no-one messed with your stuff, and then if they did, you could come tearing out of the afterlife like the wrath of... an angry thing...</p><p></p><p>I think that an LG character might well also be utilitarian (it's very easy for me to envision a sort of collectivist Paladin, who doesn't believe in the individual ownership of many goods or excessive wealth and redistributes them - in an orderly and harm-minimizing fashion - he probably wouldn't be a thief or destroyer of societal order, but it he might feel carefully removing stuff from ancient graves, where it is not needed, was fun), but conventionally they tend not to be, an honouring other people's ancient tombs and so on is far more in the domain of Lawful than Good (barring weirdness as noted above).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7976373, member: 18"] Not necessarily. It depends both on who the graves belong to and what the purpose of robbing them is, whether they're still visited, and whether the NG person leans utilitarian (which as has been discussed in this thread appears to be, even according to 1E alignment guidelines, acceptable) good or individual good. It would also depend on if it impact that person's spirit in the afterlife but actually oddly D&D has a very non-pagan take on grave goods (in that it resembles Abrahamic religions, most forms of Buddhism, and so on), where they're meaningless. I've never thought about that before - as someone with archaeological training and experience, I should have. There should probably be, at least in one D&D setting, a way to "take it with you", so that you did the keep the chariot, the horses, the slaves, the magic sword and so on into the afterlife, so long as no-one messed with your stuff, and then if they did, you could come tearing out of the afterlife like the wrath of... an angry thing... I think that an LG character might well also be utilitarian (it's very easy for me to envision a sort of collectivist Paladin, who doesn't believe in the individual ownership of many goods or excessive wealth and redistributes them - in an orderly and harm-minimizing fashion - he probably wouldn't be a thief or destroyer of societal order, but it he might feel carefully removing stuff from ancient graves, where it is not needed, was fun), but conventionally they tend not to be, an honouring other people's ancient tombs and so on is far more in the domain of Lawful than Good (barring weirdness as noted above). [/QUOTE]
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