Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Is Fighting Evil Passé?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7979264" data-attributes="member: 16814"><p>Just to pimp my interpretation again, as it resolves the recent 'discovery of unjustness' issue:</p><p></p><p>Lawful: venerates, adheres, defines self by an external code, religion, structure</p><p>Chaotic: rejects down external codes</p><p></p><p>Good: sacrifices self for others</p><p>Evil: sacrifices others for self</p><p></p><p>So, why do I use this simplified method? Because it works and solves some of the larger issues with alignment and D&D. By sticking lawful as just following one external code, it solves the issue of expecting a lawful person to be respectful and follow any set of laws or codes that exist, which is incoherent. It solves the issue recently discussed of a lawful good person that discovers that how their code is being actually applied in their society is unjust -- they can either determine that it's the application that's unjust and continue to follow their code, but strive to see it applied justly or find a new code; either way they maintain their lawful alignment. Or, they could decide to reject all codes and just do what they think is just and move to chaotic. Or, they could decide that the code works okay, but should be ignored when it causes unjust outcomes and slide into neutral. It seems clear that all of this is good, so append that as you will.</p><p></p><p>It also addresses that the source material, outside of paladins, provides no codes to follow at all. A lawful priest of Tyr, for instance, has no more guidance given on tenets, roles, structure, duties, taboos, or strictures than a chaotic priest of Selune (keeping on the same G/E axis). There's nothing in the source material that identifies what codes a priest of Tyr follows or what is expected of a priest of Selune. This is all left up to the GM, which leads to very garbles and unclear play. Using the above, though, I can ask the player what the code is that their character follows as a lawful person (much like identifying the oath of a paladin), and I can also ask how a chaotic character rejects having a formal code. This is a simple step and gives that character a strong theme. </p><p></p><p>This also allows for lawful characters to be in dispute with either codes that are not theirs or with laws that are not theirs. So long as they're following an external code faithfully, it can be in dispute with other codes. This still works with the outer planes, as it doesn't break continuity to think that physical embodiments of lawfulness would likely group themselves according to a similar code.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7979264, member: 16814"] Just to pimp my interpretation again, as it resolves the recent 'discovery of unjustness' issue: Lawful: venerates, adheres, defines self by an external code, religion, structure Chaotic: rejects down external codes Good: sacrifices self for others Evil: sacrifices others for self So, why do I use this simplified method? Because it works and solves some of the larger issues with alignment and D&D. By sticking lawful as just following one external code, it solves the issue of expecting a lawful person to be respectful and follow any set of laws or codes that exist, which is incoherent. It solves the issue recently discussed of a lawful good person that discovers that how their code is being actually applied in their society is unjust -- they can either determine that it's the application that's unjust and continue to follow their code, but strive to see it applied justly or find a new code; either way they maintain their lawful alignment. Or, they could decide to reject all codes and just do what they think is just and move to chaotic. Or, they could decide that the code works okay, but should be ignored when it causes unjust outcomes and slide into neutral. It seems clear that all of this is good, so append that as you will. It also addresses that the source material, outside of paladins, provides no codes to follow at all. A lawful priest of Tyr, for instance, has no more guidance given on tenets, roles, structure, duties, taboos, or strictures than a chaotic priest of Selune (keeping on the same G/E axis). There's nothing in the source material that identifies what codes a priest of Tyr follows or what is expected of a priest of Selune. This is all left up to the GM, which leads to very garbles and unclear play. Using the above, though, I can ask the player what the code is that their character follows as a lawful person (much like identifying the oath of a paladin), and I can also ask how a chaotic character rejects having a formal code. This is a simple step and gives that character a strong theme. This also allows for lawful characters to be in dispute with either codes that are not theirs or with laws that are not theirs. So long as they're following an external code faithfully, it can be in dispute with other codes. This still works with the outer planes, as it doesn't break continuity to think that physical embodiments of lawfulness would likely group themselves according to a similar code. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Is Fighting Evil Passé?
Top