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General Tabletop Discussion
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Worlds of Design: Is There a Default Sci-Fi Setting?
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<blockquote data-quote="TrippyHippy" data-source="post: 8250241" data-attributes="member: 27252"><p>That it is still going strong today after nearly 35 years would suggest it is reasonably popular still, even though the release of West End Games’ Star Wars affected its market share from nearly 25 years ago (when it was released).</p><p></p><p>Moreover, it is way beside the point. The <em>model </em>provided by Traveller is what is being referred to here is the point - the same model is generally used in other science fiction games too - be they Star Wars, Star Trek, Doctor Who or whatever. You have a vessel to travel to different worlds in - and you use this to get the crew into adventures. It’s the default model.</p><p></p><p>It’s like claiming that Champions isn’t the default model of superhero gaming because Mutant & Masterminds is more popular. They both represent the ‘default’ superhero standard.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 8250241, member: 27252"] That it is still going strong today after nearly 35 years would suggest it is reasonably popular still, even though the release of West End Games’ Star Wars affected its market share from nearly 25 years ago (when it was released). Moreover, it is way beside the point. The [I]model [/I]provided by Traveller is what is being referred to here is the point - the same model is generally used in other science fiction games too - be they Star Wars, Star Trek, Doctor Who or whatever. You have a vessel to travel to different worlds in - and you use this to get the crew into adventures. It’s the default model. It’s like claiming that Champions isn’t the default model of superhero gaming because Mutant & Masterminds is more popular. They both represent the ‘default’ superhero standard. [/QUOTE]
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Worlds of Design: Is There a Default Sci-Fi Setting?
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