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Worlds of Design: Is There a Default Sci-Fi Setting?
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<blockquote data-quote="Mark Sabalauskas" data-source="post: 8250408" data-attributes="member: 6981190"><p>Traveler is a really fun game, and I've spent endless hours in it designing ships and systems. It is a great that it endured, just like it's great that that Glorantha has endured.</p><p></p><p>But it is clearly just one of many SF games at the moment, likely to be mentioned if someone asks about a SciFi game,but almost always mentioned or upvoted less frequently than Stars Without Numbers, or Scum and Villainy, or Starfinder. And Traveller's status as "just one SF game among many" is typical of its history. Overshadowed time and again by whoever had the Star Wars license, by Star Frontiers, by Shadowrun, by generic systems sci-fi source books, by Mechwarrior. If it was ever the most important SF game, it was in the late 70s, and only if you squint to avoid looking at Gamma World.</p><p></p><p>The notion that Traveler set some of "model" for science fiction games staggers belief. The model for sci fi games is sci fi media and sci fi books. A Doctor Who game is inspired by Doctor Who, and secondarily by decades of sci fi stories. It is hard to imagine anyone, with a moments reflection, seriously believing that "going places in a vessel" is a debt that is owed to Traveler. Traveler isn't George Bailey, Sci Fi RPGs would almost certainly be the same if it <em>never</em> existed. </p><p></p><p>Traveller is a fun game, It is an early game. It is great that it still exists. It is not a<em> significant</em> game.</p></blockquote><p></p>
[QUOTE="Mark Sabalauskas, post: 8250408, member: 6981190"] Traveler is a really fun game, and I've spent endless hours in it designing ships and systems. It is a great that it endured, just like it's great that that Glorantha has endured. But it is clearly just one of many SF games at the moment, likely to be mentioned if someone asks about a SciFi game,but almost always mentioned or upvoted less frequently than Stars Without Numbers, or Scum and Villainy, or Starfinder. And Traveller's status as "just one SF game among many" is typical of its history. Overshadowed time and again by whoever had the Star Wars license, by Star Frontiers, by Shadowrun, by generic systems sci-fi source books, by Mechwarrior. If it was ever the most important SF game, it was in the late 70s, and only if you squint to avoid looking at Gamma World. The notion that Traveler set some of "model" for science fiction games staggers belief. The model for sci fi games is sci fi media and sci fi books. A Doctor Who game is inspired by Doctor Who, and secondarily by decades of sci fi stories. It is hard to imagine anyone, with a moments reflection, seriously believing that "going places in a vessel" is a debt that is owed to Traveler. Traveler isn't George Bailey, Sci Fi RPGs would almost certainly be the same if it [I]never[/I] existed. Traveller is a fun game, It is an early game. It is great that it still exists. It is not a[I] significant[/I] game. [/QUOTE]
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