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Worlds of Design: Is There a Default Sci-Fi Setting?
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<blockquote data-quote="TrippyHippy" data-source="post: 8250423" data-attributes="member: 27252"><p>I’ll refer you to the Traveller entree in Green Ronin’s authoritative <strong>Hobby Games: The 100 Best</strong> from industry professionals to refute everything you say here. You are merely conflating the points being raised with the question of who is a current market leader. That is not the question being discussed which is asking about whether you can have a ‘default sci fi setting’.</p><p></p><p>Traveller is, most certainly, a significant and seminal RPG, that inspired all sorts of other games that followed. In its early years it had sales that eclipses most new games released today too. You’ll note that Traveller’s nomination to the all time 100 Best Hobby Games list came from Mike Pondsmith, who accredits Traveller as an influence on Cyberpunk. Star Wars didn’t get a license till 10 years after Traveller came out, and it was released at that point because the Star Wars brand was considered at the time to be fading. Even then, you can see Traveller’s influence in WEG’s Star Wars, Cubicle 7s Doctor Who and other games, including all the ones that you mentioned. </p><p></p><p>Claiming Traveller isn’t an influential game is like claiming that Joy Division isn’t an influential rock band. They may not have sold more than other bands but their <em>influence</em> is immeasurable.</p><p></p><p>But again, all this is irrelevant and a diversion:</p><p></p><p>We are talking about whether there can be a ‘default sci-fi setting’. Traveller showed that you <strong>could</strong> make such a RPG nearly 35 years ago, and <em>that</em> is the point. Sadly, this never happened to follow up:</p><p></p><p>[ATTACH=full]135764[/ATTACH]</p><p></p><p> ....but it illustrates that if you replicated Traveller’s design the other way, it could capture the default sci-fi <em>and</em> fantasy setting tropes. Traveller’s 'default' is to science fiction what D&D is to fantasy.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 8250423, member: 27252"] I’ll refer you to the Traveller entree in Green Ronin’s authoritative [B]Hobby Games: The 100 Best[/B] from industry professionals to refute everything you say here. You are merely conflating the points being raised with the question of who is a current market leader. That is not the question being discussed which is asking about whether you can have a ‘default sci fi setting’. Traveller is, most certainly, a significant and seminal RPG, that inspired all sorts of other games that followed. In its early years it had sales that eclipses most new games released today too. You’ll note that Traveller’s nomination to the all time 100 Best Hobby Games list came from Mike Pondsmith, who accredits Traveller as an influence on Cyberpunk. Star Wars didn’t get a license till 10 years after Traveller came out, and it was released at that point because the Star Wars brand was considered at the time to be fading. Even then, you can see Traveller’s influence in WEG’s Star Wars, Cubicle 7s Doctor Who and other games, including all the ones that you mentioned. Claiming Traveller isn’t an influential game is like claiming that Joy Division isn’t an influential rock band. They may not have sold more than other bands but their [I]influence[/I] is immeasurable. But again, all this is irrelevant and a diversion: We are talking about whether there can be a ‘default sci-fi setting’. Traveller showed that you [B]could[/B] make such a RPG nearly 35 years ago, and [I]that[/I] is the point. Sadly, this never happened to follow up: [ATTACH type="full" alt="174752585_10158862127650923_5474623402259384306_n.jpg"]135764[/ATTACH] ....but it illustrates that if you replicated Traveller’s design the other way, it could capture the default sci-fi [I]and[/I] fantasy setting tropes. Traveller’s 'default' is to science fiction what D&D is to fantasy. [/QUOTE]
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