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Worlds of Design: Is There a Default Sci-Fi Setting?
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<blockquote data-quote="Hussar" data-source="post: 8250715" data-attributes="member: 22779"><p>But, Traveller hardly invented that model. That's called, well, fiction. A group of protagonists go around and have encounters describes fiction. As in, nearly all fiction. By that token, Ocean's 11 is the model of Science Fiction and Fantasy.</p><p></p><p></p><p>Umm, nope. Well, maybe tropes, but, who cares about tropes. Those tropes exist in all sort of fiction. What differentiates Star Trek, Star Wars and Doctor Who is theme. That's why Star Wars is probably closer, thematically, to fantasy than SF. Standard Hero's Journey stuff. Whereas Trek and Doctor Who actually make social commentary, which, at it's heart, is what SF is all about.</p><p></p><p>Your model of Traveller is simply fantasy written into a SF trope setting. It's not SF at all. Space ships and robots don't make SF. Again, I point to Flowers for Algernon, Quest for Fire and 1984 for examples of SF that contains virtually none of the tropes you talk about. </p><p></p><p>There's a reason that SF doesn't really have a single, big, iconic work. SF isn't about the tropes. The tropes don't matter. It's the themes that make a story an SF story. Which, frankly, don't translate well into an RPG.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8250715, member: 22779"] But, Traveller hardly invented that model. That's called, well, fiction. A group of protagonists go around and have encounters describes fiction. As in, nearly all fiction. By that token, Ocean's 11 is the model of Science Fiction and Fantasy. Umm, nope. Well, maybe tropes, but, who cares about tropes. Those tropes exist in all sort of fiction. What differentiates Star Trek, Star Wars and Doctor Who is theme. That's why Star Wars is probably closer, thematically, to fantasy than SF. Standard Hero's Journey stuff. Whereas Trek and Doctor Who actually make social commentary, which, at it's heart, is what SF is all about. Your model of Traveller is simply fantasy written into a SF trope setting. It's not SF at all. Space ships and robots don't make SF. Again, I point to Flowers for Algernon, Quest for Fire and 1984 for examples of SF that contains virtually none of the tropes you talk about. There's a reason that SF doesn't really have a single, big, iconic work. SF isn't about the tropes. The tropes don't matter. It's the themes that make a story an SF story. Which, frankly, don't translate well into an RPG. [/QUOTE]
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