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Worlds of Design: Is There a Default Sci-Fi Setting?
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<blockquote data-quote="S'mon" data-source="post: 8253392" data-attributes="member: 463"><p>I think 'RPG SF' has some pretty clear space opera defaults.</p><p></p><h2><strong><span style="font-size: 15px"><strong>Automation - intelligent robots, but little automation in view; even starship guns are often manually operated.</strong></span></strong></h2><h2><strong><span style="font-size: 15px"><strong>Transportation - flying cars, space ships are common.</strong></span></strong></h2><h2><strong><span style="font-size: 15px"><strong>Communication - traditionally no FTL communication; this seems to be changing as 1980s Star Trek brought in real time videoconferencing, and this has been followed in eg new Star Wars. It does cause plot issues enough that Traveller type no-FTL-coms remains popular. </strong></span></strong></h2><h2><strong><span style="font-size: 15px"><strong>Adventurers - uncommon but not unheard of.</strong></span></strong></h2><h2><strong><span style="font-size: 15px"><strong>Aliens - lots of widespread alien intelligent species, at least some humanlike.</strong></span></strong></h2><h2><strong><span style="font-size: 15px"><strong>History & Change - as with fantasy settings, tends to be slow.</strong></span></strong></h2><h2><strong><span style="font-size: 15px"><strong>Technology - restricted to familiar analogues. Artifical gravity that looks like real gravity.</strong></span></strong></h2><h2><strong><span style="font-size: 15px"><strong>Warfare & Military - restricted to familiar analogues, in particular naval (starship) combat; aerial (starfighter) & ground combat to a lesser extent. RPG & fiction writers may work hard to come up with reasons why ground combat is still significant.</strong></span></strong></h2><h2><strong><span style="font-size: 15px"><strong>Demography & Habitation - most people live on planets, most of which have terrain similar to Earth.</strong></span></strong></h2><h2><span style="font-size: 15px"><strong>Longevity - radical life extension is not the norm.</strong></span></h2><h2>__________________________</h2><p>These are the kind of familiar defaults from TV and film that players assume, that don't need explaining. Deviations such as in Transhumanist games do need explaining.</p></blockquote><p></p>
[QUOTE="S'mon, post: 8253392, member: 463"] I think 'RPG SF' has some pretty clear space opera defaults. [HEADING=1][B][SIZE=4][B]Automation - intelligent robots, but little automation in view; even starship guns are often manually operated.[/B][/SIZE][/B][/HEADING] [HEADING=1][B][SIZE=4][B]Transportation - flying cars, space ships are common.[/B][/SIZE][/B][/HEADING] [HEADING=1][B][SIZE=4][B]Communication - traditionally no FTL communication; this seems to be changing as 1980s Star Trek brought in real time videoconferencing, and this has been followed in eg new Star Wars. It does cause plot issues enough that Traveller type no-FTL-coms remains popular. [/B][/SIZE][/B][/HEADING] [HEADING=1][B][SIZE=4][B]Adventurers - uncommon but not unheard of.[/B][/SIZE][/B][/HEADING] [HEADING=1][B][SIZE=4][B]Aliens - lots of widespread alien intelligent species, at least some humanlike.[/B][/SIZE][/B][/HEADING] [HEADING=1][B][SIZE=4][B]History & Change - as with fantasy settings, tends to be slow.[/B][/SIZE][/B][/HEADING] [HEADING=1][B][SIZE=4][B]Technology - restricted to familiar analogues. Artifical gravity that looks like real gravity.[/B][/SIZE][/B][/HEADING] [HEADING=1][B][SIZE=4][B]Warfare & Military - restricted to familiar analogues, in particular naval (starship) combat; aerial (starfighter) & ground combat to a lesser extent. RPG & fiction writers may work hard to come up with reasons why ground combat is still significant.[/B][/SIZE][/B][/HEADING] [HEADING=1][B][SIZE=4][B]Demography & Habitation - most people live on planets, most of which have terrain similar to Earth.[/B][/SIZE][/B][/HEADING] [HEADING=1][SIZE=4][B]Longevity - radical life extension is not the norm.[/B][/SIZE][/HEADING] [HEADING=1]__________________________[/HEADING] These are the kind of familiar defaults from TV and film that players assume, that don't need explaining. Deviations such as in Transhumanist games do need explaining. [/QUOTE]
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