Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Leveling vs. Training
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 8869332" data-attributes="member: 2209"><p>Not quite, the ratings determine whether they need to spend between 1 and 4 weeks of training at a cost of 1,500 gp per week per current level. The best they can do for consistently excellent class performance across each adventure across the entire level is still 1 week of training.</p><p></p><p>DMG page 86:</p><p></p><p>Experience points are merely an indicator of the character’s progress towards greater proficiency in his or her chosen profession. UPWARD PROGRESS IS NEVER AUTOMATIC. Just because Nell Nimblefingers, Rogue of the Thieves’ Guild has managed to acquire 1,251 experience points does NOT mean that she suddenly becomes Nell Nimblefingers the Footpad. The gaining of sufficient experience points is necessary to indicate that a character is eligible to gain a level of experience, but the actual award is a matter for you, the DM, to decide.</p><p>Consider the natural functions of each class of character. Consider also the professed alignment of each character. Briefly assess the performance of each character after an adventure. Did he or she perform basically in the character of his or her class? Were his or her actions in keeping with his or her professed alignment? Mentally classify the overall performance as:</p><p>E — Excellent, few deviations from norm = 1</p><p>S — Superior, deviations minimal but noted = 2</p><p>F — Fair performance, more norm than deviations = 3</p><p>P — Poor showing with aberrant behavior = 4</p><p>Clerics who refuse to help and heal or do not remain faithful to their deity, fighters who hang back from combat or attempt to steal, or fail to boldly lead, magic-users who seek to engage in melee or ignore magic items they could employ in crucial situations, thieves who boldly engage in frontal attacks or refrain from acquisition of an extra bit of treasure when the opportunity presents itself, “cautious” characters who do not pull their own weight — these are all clear examples of a POOR rating.</p><p>Award experience points normally. When each character is given his or her total, also give them an alphabetic rating — E, S, F, or P. When a character’s total experience points indicate eligibility for an advancement in level, use the alphabetic assessment to assign equal weight to the behavior of the character during each separate adventure — regardless of how many or how few experience points were gained in each. The resulting total is then divided by the number of entries (adventures) <strong>to come up with some number from 1 to 4. This number indicates the number of WEEKS the character must spend in study and/or training</strong> before he or she actually gains the benefits of the new level. Be certain that all decimals are retained, as each .145 equals a game day.</p><p>Not only must game time be spent by the character desiring advancement, but treasure will have to be spent as well. The amount of gold pieces, or the equivalent in value in gems, jewelry, magic items, etc., is found by using the following simple formula:</p><p>LEVEL OF THE TRAINEE CHARACTER × 1,500 = WEEKLY COST DURING STUDY/TRAINING.</p><p>The level of the aspiring character should be computed at current (not to be gained) level.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8869332, member: 2209"] Not quite, the ratings determine whether they need to spend between 1 and 4 weeks of training at a cost of 1,500 gp per week per current level. The best they can do for consistently excellent class performance across each adventure across the entire level is still 1 week of training. DMG page 86: Experience points are merely an indicator of the character’s progress towards greater proficiency in his or her chosen profession. UPWARD PROGRESS IS NEVER AUTOMATIC. Just because Nell Nimblefingers, Rogue of the Thieves’ Guild has managed to acquire 1,251 experience points does NOT mean that she suddenly becomes Nell Nimblefingers the Footpad. The gaining of sufficient experience points is necessary to indicate that a character is eligible to gain a level of experience, but the actual award is a matter for you, the DM, to decide. Consider the natural functions of each class of character. Consider also the professed alignment of each character. Briefly assess the performance of each character after an adventure. Did he or she perform basically in the character of his or her class? Were his or her actions in keeping with his or her professed alignment? Mentally classify the overall performance as: E — Excellent, few deviations from norm = 1 S — Superior, deviations minimal but noted = 2 F — Fair performance, more norm than deviations = 3 P — Poor showing with aberrant behavior = 4 Clerics who refuse to help and heal or do not remain faithful to their deity, fighters who hang back from combat or attempt to steal, or fail to boldly lead, magic-users who seek to engage in melee or ignore magic items they could employ in crucial situations, thieves who boldly engage in frontal attacks or refrain from acquisition of an extra bit of treasure when the opportunity presents itself, “cautious” characters who do not pull their own weight — these are all clear examples of a POOR rating. Award experience points normally. When each character is given his or her total, also give them an alphabetic rating — E, S, F, or P. When a character’s total experience points indicate eligibility for an advancement in level, use the alphabetic assessment to assign equal weight to the behavior of the character during each separate adventure — regardless of how many or how few experience points were gained in each. The resulting total is then divided by the number of entries (adventures) [B]to come up with some number from 1 to 4. This number indicates the number of WEEKS the character must spend in study and/or training[/B] before he or she actually gains the benefits of the new level. Be certain that all decimals are retained, as each .145 equals a game day. Not only must game time be spent by the character desiring advancement, but treasure will have to be spent as well. The amount of gold pieces, or the equivalent in value in gems, jewelry, magic items, etc., is found by using the following simple formula: LEVEL OF THE TRAINEE CHARACTER × 1,500 = WEEKLY COST DURING STUDY/TRAINING. The level of the aspiring character should be computed at current (not to be gained) level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Leveling vs. Training
Top