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Worlds of Design: Life in the Big City
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<blockquote data-quote="R_Chance" data-source="post: 9757156" data-attributes="member: 55149"><p>I've pretty much done that. In 1974 it started as a castle and small town. PCs were locals. Every time I moved (college, jobs, etc.) or a new edition of D&D came out I advanced my timeline and reworked / expanded the town into a decent sized city (c.15,000 population, more at peak trade and adventure season). The city essentially has "growth rings" with a series in interior walls / districts. It's on the largest river in the continent / world, where a large waterfall stops traffic up and down the river. Trade flows from every direction and there is a vast interconnected set of ruins / dungeons on the other side of the river. PCs come up river to adventure in the Hollow Hills and meet on the way north. Saves on the whole "they met in a tavern" bit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>And yes, I've used the same setting for my game since original D&D. The world (which started as a setting for Chainmail miniature campaigns before D&D) has a long history established both by lore and in-game action.</p></blockquote><p></p>
[QUOTE="R_Chance, post: 9757156, member: 55149"] I've pretty much done that. In 1974 it started as a castle and small town. PCs were locals. Every time I moved (college, jobs, etc.) or a new edition of D&D came out I advanced my timeline and reworked / expanded the town into a decent sized city (c.15,000 population, more at peak trade and adventure season). The city essentially has "growth rings" with a series in interior walls / districts. It's on the largest river in the continent / world, where a large waterfall stops traffic up and down the river. Trade flows from every direction and there is a vast interconnected set of ruins / dungeons on the other side of the river. PCs come up river to adventure in the Hollow Hills and meet on the way north. Saves on the whole "they met in a tavern" bit :D And yes, I've used the same setting for my game since original D&D. The world (which started as a setting for Chainmail miniature campaigns before D&D) has a long history established both by lore and in-game action. [/QUOTE]
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