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<blockquote data-quote="jasper" data-source="post: 9657080" data-attributes="member: 277"><p>There were and are still the standard problems in magic items. </p><p>1. Too many magic items in official products. In 1E as soon as I removed the wrapper on the module, I would pencil out one third of the magic items. </p><p>2. Player's items have plot armor. A thing breaks, it gets stolen, it is the Mcguffin and the player wants it. All hell is going to break loose at the table as the players lose their minds.</p><p>3. Magic Walmarts. This started back in 1E and became official in 3E.</p><p>Solving this a problem. 3 item attunements does not make total sense as what needs to be attuned is wacky. Adventure League tries to solve this buy limiting what can be brought into the session but makes it far worse by all items surviving the session duplicating at the end of the night. (snark gee now everyone has a +1 longsword of giant slaying. that will not have any affect in Storm King's Thunder).</p><p></p><p>If you homebrew, talk with your players and find a solution that works for you and move on. If you are an AL DM roll with the anime style of play.</p></blockquote><p></p>
[QUOTE="jasper, post: 9657080, member: 277"] There were and are still the standard problems in magic items. 1. Too many magic items in official products. In 1E as soon as I removed the wrapper on the module, I would pencil out one third of the magic items. 2. Player's items have plot armor. A thing breaks, it gets stolen, it is the Mcguffin and the player wants it. All hell is going to break loose at the table as the players lose their minds. 3. Magic Walmarts. This started back in 1E and became official in 3E. Solving this a problem. 3 item attunements does not make total sense as what needs to be attuned is wacky. Adventure League tries to solve this buy limiting what can be brought into the session but makes it far worse by all items surviving the session duplicating at the end of the night. (snark gee now everyone has a +1 longsword of giant slaying. that will not have any affect in Storm King's Thunder). If you homebrew, talk with your players and find a solution that works for you and move on. If you are an AL DM roll with the anime style of play. [/QUOTE]
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