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<blockquote data-quote="Tonguez" data-source="post: 9657206" data-attributes="member: 1125"><p>Advice to GMs - Dont give too many magic items out and it wont be a problem</p><p></p><p>Attunement means that item powers can be gated behind level and stat ranks, I like legendary weapons that have influence and narrative "worthiness" gates too. I also think that all magic weapons and armour should be legendary - they should have stories and thematic abilities not just +1 to 3 bonuses.</p><p></p><p>Give me a unbreakable Shield of the Champion that grants Inspiring Leadership and then levels up and gives a feat slot so I can use the Shield Master Feat. Then add a Returning property so it can be thrown to knock down an enemy. Later level up to give it Richocet and multiple Knock Down</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9657206, member: 1125"] Advice to GMs - Dont give too many magic items out and it wont be a problem Attunement means that item powers can be gated behind level and stat ranks, I like legendary weapons that have influence and narrative "worthiness" gates too. I also think that all magic weapons and armour should be legendary - they should have stories and thematic abilities not just +1 to 3 bonuses. Give me a unbreakable Shield of the Champion that grants Inspiring Leadership and then levels up and gives a feat slot so I can use the Shield Master Feat. Then add a Returning property so it can be thrown to knock down an enemy. Later level up to give it Richocet and multiple Knock Down [/QUOTE]
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