Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Magic, Magic Everywhere
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kurotowa" data-source="post: 9657620" data-attributes="member: 27957"><p>Long, long ago I ran into the concept of the Grudge Monster. Something that's entirely out of place and perfectly counters one or more of the PCs, that was put there by the DM specifically to ruin the player's day. It was probably in the collection of AD&D 1e era Dragon magazines I inherited.</p><p></p><p>If high level NPCs exist in the world, that's fine. If the actions and choices of the players incite the ire of those NPCs, that too is fine. Basic "f- around and find out" principle, as long as the cards were on the table. And there's also room for the classic "Evil warlord storms through and burns down the protagonist's home village, inciting them on a journey of heroism and eventual revenge" story.</p><p></p><p>So where does the previous scenario fail that test? In several places. The cards were not on the table; the PCs didn't knowingly choose to cross these high level NPCs. It serves no story purpose; it's purely a function of the DM regretting how generous they previously were. And most importantly, as others have touched on, players <em>hate</em> having their stuff stolen.</p><p></p><p>This is something there's solid psychological research about. Humans, as a general rule, are loss adverse. When asked to balance the potential for gain against the risk of loss, most people land at a ratio of two to one. Which is to say, losing something you had is twice as painful as never getting it in the first place. Humans hate having their hard earned rewards yanked away from them. It's why tax relief is the oldest political platform known to history.</p><p></p><p>So having NPCs deliberately go for the player's fancy toys is a dangerous move that risks ruining the fun of everyone else at the table, and having it come in the form of untouchably high level NPCs with no cause or warning is a pure Grudge Monster.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9657620, member: 27957"] Long, long ago I ran into the concept of the Grudge Monster. Something that's entirely out of place and perfectly counters one or more of the PCs, that was put there by the DM specifically to ruin the player's day. It was probably in the collection of AD&D 1e era Dragon magazines I inherited. If high level NPCs exist in the world, that's fine. If the actions and choices of the players incite the ire of those NPCs, that too is fine. Basic "f- around and find out" principle, as long as the cards were on the table. And there's also room for the classic "Evil warlord storms through and burns down the protagonist's home village, inciting them on a journey of heroism and eventual revenge" story. So where does the previous scenario fail that test? In several places. The cards were not on the table; the PCs didn't knowingly choose to cross these high level NPCs. It serves no story purpose; it's purely a function of the DM regretting how generous they previously were. And most importantly, as others have touched on, players [I]hate[/I] having their stuff stolen. This is something there's solid psychological research about. Humans, as a general rule, are loss adverse. When asked to balance the potential for gain against the risk of loss, most people land at a ratio of two to one. Which is to say, losing something you had is twice as painful as never getting it in the first place. Humans hate having their hard earned rewards yanked away from them. It's why tax relief is the oldest political platform known to history. So having NPCs deliberately go for the player's fancy toys is a dangerous move that risks ruining the fun of everyone else at the table, and having it come in the form of untouchably high level NPCs with no cause or warning is a pure Grudge Monster. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Magic, Magic Everywhere
Top