Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Making an Adventure “Believable”
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8668814" data-attributes="member: 6987520"><p>70% Realism, 25% Fantastical, 5% Rule of Cool.</p><p></p><p>My worlds/adventures are grounded in realism. You need food and water, rest, gravity works as in real life, weather works as expected in real life, etc. I want a world my players could walk outside and imagine themselves in.</p><p></p><p>Fantastical elements are included (occasionally) because it is a fantasy game, not a medieval sim or something for me. Creatures such as dragons and lycanthropes, undead and fiends and giants are all there, but your typical commoner would not likely have met any such things and lived to tell the tale. They all know such things are "out there", however. The level also includes what I consider the Xena-level of things, which of course could not happen in realism alone.</p><p></p><p>Rule of Cool breaks everything open. Myself (especially LOL) and the others have to <em>really</em> buy in to whatever is going on for this rule to activate, but once it does all bets are off. Things happen beyond realism (or even fantasy!). Perhaps some deity intervened or simple adrenaline made the impossible-possible (the old lady lifting the car off of the child, etc.). The rule of cool is rare, but very memorable when it happens.</p><p></p><p>That is pretty much my breakdown. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8668814, member: 6987520"] 70% Realism, 25% Fantastical, 5% Rule of Cool. My worlds/adventures are grounded in realism. You need food and water, rest, gravity works as in real life, weather works as expected in real life, etc. I want a world my players could walk outside and imagine themselves in. Fantastical elements are included (occasionally) because it is a fantasy game, not a medieval sim or something for me. Creatures such as dragons and lycanthropes, undead and fiends and giants are all there, but your typical commoner would not likely have met any such things and lived to tell the tale. They all know such things are "out there", however. The level also includes what I consider the Xena-level of things, which of course could not happen in realism alone. Rule of Cool breaks everything open. Myself (especially LOL) and the others have to [I]really[/I] buy in to whatever is going on for this rule to activate, but once it does all bets are off. Things happen beyond realism (or even fantasy!). Perhaps some deity intervened or simple adrenaline made the impossible-possible (the old lady lifting the car off of the child, etc.). The rule of cool is rare, but very memorable when it happens. That is pretty much my breakdown. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Making an Adventure “Believable”
Top