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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Making an Adventure “Believable”
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<blockquote data-quote="Hussar" data-source="post: 8669457" data-attributes="member: 22779"><p>This topic is somewhat timely for me since I've been on again off again working on a new setting for a future campaign. Finally going back to homebrew for a while after a string of canned campaigns. </p><p></p><p>Now, my homebrew world is set on the body of an earth god/goddess (haven't really decided a gender yet if I ever will) where dungeons erupt through the surface of the world, growing like cancers upon the body of this deity. The deity has created a massive wandering creature as an avatar to devour and destroy these dungeon cancers. But, the dungeon cancers are also part of the body of the world deity and as such can create life. When the dungeon is devoured by the wandering avatar, those beings that were created by the dungeon as servitors are set free. Some have banded together to create a village upon the back of the avatar (now called The Village) and live there while trying to aid the avatar in destroying the dungeon cancers that are killing the world deity. </p><p></p><p>There are no other settlements upon the world, since only the dungeons (or the world deity, which chooses not to) can create intelligent life. It's a very Battlestar Galactica feel where the only survivors of free people are constantly trying to survive and keep the world deity from being killed by the dungeon cancers.</p><p></p><p>So, yeah, I've very, very much delved into the Fantastical. There's been a bit of Realism, I suppose, dropped in, mostly from the perspective of how does this or that work (as in, what do the people in the Village eat? Answer, primarily honey from the giant bees they've cultivated - also adding in a source of cure wounds potions inspired by the giant bees of Basic D&D). But, very much Fantastical with a layering of Rule of Cool. Since everything you meet is spawned by a Dungeon, a well of kobolds would make perfect sense in this setting.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8669457, member: 22779"] This topic is somewhat timely for me since I've been on again off again working on a new setting for a future campaign. Finally going back to homebrew for a while after a string of canned campaigns. Now, my homebrew world is set on the body of an earth god/goddess (haven't really decided a gender yet if I ever will) where dungeons erupt through the surface of the world, growing like cancers upon the body of this deity. The deity has created a massive wandering creature as an avatar to devour and destroy these dungeon cancers. But, the dungeon cancers are also part of the body of the world deity and as such can create life. When the dungeon is devoured by the wandering avatar, those beings that were created by the dungeon as servitors are set free. Some have banded together to create a village upon the back of the avatar (now called The Village) and live there while trying to aid the avatar in destroying the dungeon cancers that are killing the world deity. There are no other settlements upon the world, since only the dungeons (or the world deity, which chooses not to) can create intelligent life. It's a very Battlestar Galactica feel where the only survivors of free people are constantly trying to survive and keep the world deity from being killed by the dungeon cancers. So, yeah, I've very, very much delved into the Fantastical. There's been a bit of Realism, I suppose, dropped in, mostly from the perspective of how does this or that work (as in, what do the people in the Village eat? Answer, primarily honey from the giant bees they've cultivated - also adding in a source of cure wounds potions inspired by the giant bees of Basic D&D). But, very much Fantastical with a layering of Rule of Cool. Since everything you meet is spawned by a Dungeon, a well of kobolds would make perfect sense in this setting. [/QUOTE]
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