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*Dungeons & Dragons
Worlds of Design: Making an Adventure “Believable”
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<blockquote data-quote="Hussar" data-source="post: 8670588" data-attributes="member: 22779"><p>Oh, yeah. What we got into when we got into the genre probably shapes a lot of what we think now. I'll admit freely that I'm a much bigger SF fan than fantasy. I read and watch a lot more SF than fantasy by a fair margin. Things like Game of Thrones, I honestly couldn't even get through the first three episodes, although I did read the first four books. But, having finished those books, mostly because I picked up an omnibus edition, I have zero interest in going back to it.</p><p></p><p>Frankly, I'm a much bigger fan of shorter fiction to be honest. I read a lot more short stuff and novellas. So, thumping down yet another epic fantasy doorstopper is of very little interest to me. Which, in turn, shapes how I run games. Short fiction is so different from novel form and I think that really has an impact on how I design things. Setting in short fiction can play a big role, but, since you've only got so many words in a short story, you can't afford to worry about the small stuff. So a lot of the world building stuff that I see other DM's do is impressive as all get out, but, leaves me completely cold. I'm just not interested. </p><p></p><p>So, yeah, the whole "realism" thing won't work for me because why would I bother? If the setting is never that important and only serves as a place holder for the action or the characters, then, well, it's basically just movie sets. Scratch behind it and you see it's all painted wood.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8670588, member: 22779"] Oh, yeah. What we got into when we got into the genre probably shapes a lot of what we think now. I'll admit freely that I'm a much bigger SF fan than fantasy. I read and watch a lot more SF than fantasy by a fair margin. Things like Game of Thrones, I honestly couldn't even get through the first three episodes, although I did read the first four books. But, having finished those books, mostly because I picked up an omnibus edition, I have zero interest in going back to it. Frankly, I'm a much bigger fan of shorter fiction to be honest. I read a lot more short stuff and novellas. So, thumping down yet another epic fantasy doorstopper is of very little interest to me. Which, in turn, shapes how I run games. Short fiction is so different from novel form and I think that really has an impact on how I design things. Setting in short fiction can play a big role, but, since you've only got so many words in a short story, you can't afford to worry about the small stuff. So a lot of the world building stuff that I see other DM's do is impressive as all get out, but, leaves me completely cold. I'm just not interested. So, yeah, the whole "realism" thing won't work for me because why would I bother? If the setting is never that important and only serves as a place holder for the action or the characters, then, well, it's basically just movie sets. Scratch behind it and you see it's all painted wood. [/QUOTE]
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