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Worlds of Design: Making Fixes For Spelljammer
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<blockquote data-quote="barasawa" data-source="post: 7741977" data-attributes="member: 44909"><p>In one version of the Spelljammer game I ran a long time ago, I did make the planets somewhat separate from space. </p><p>All planets had a natural barrier around them. A huge impact could break through, so meteors happened, and breaking through is why they suddenly got so hot. </p><p>For ships, the heat and impact damage, even if you had a ram, would pretty much destroy any known ship. </p><p>However, most planets had some natural holes in the barrier, some large enough for a ship to enter. </p><p>To further limit access, the flight powers of spelljammers only worked in a column directly below the hole. So they could carefully land or take off, but otherwise they'd have to travel the surface in the same fashion as any other vessel. For some ships that obviously can't happen. </p><p>It was also possible to make a special magical structure on the ground similar to a ward or magic circle in appearance that would create one of those holes directly above it.</p><p>As this was my second campaign I ran of Spelljammer, I also ran with one of the other GMs mods to Spelljammer and changed the helms. The standard was a magical construct. Kind of like (forgot names) the one that eats magic items, and the one that runs on an artifact. The old spell draining ones were ancient antique kludges that nobody wanted if they could afford a real helm. The favorite excuse when asking NPCs was "Do you know how freaking expensive and stupid it is to hire a wizard to NOT cast spells?!?!" </p><p>I really enjoyed Spelljammer, and really hope they do bring it out again with updates.</p></blockquote><p></p>
[QUOTE="barasawa, post: 7741977, member: 44909"] In one version of the Spelljammer game I ran a long time ago, I did make the planets somewhat separate from space. All planets had a natural barrier around them. A huge impact could break through, so meteors happened, and breaking through is why they suddenly got so hot. For ships, the heat and impact damage, even if you had a ram, would pretty much destroy any known ship. However, most planets had some natural holes in the barrier, some large enough for a ship to enter. To further limit access, the flight powers of spelljammers only worked in a column directly below the hole. So they could carefully land or take off, but otherwise they'd have to travel the surface in the same fashion as any other vessel. For some ships that obviously can't happen. It was also possible to make a special magical structure on the ground similar to a ward or magic circle in appearance that would create one of those holes directly above it. As this was my second campaign I ran of Spelljammer, I also ran with one of the other GMs mods to Spelljammer and changed the helms. The standard was a magical construct. Kind of like (forgot names) the one that eats magic items, and the one that runs on an artifact. The old spell draining ones were ancient antique kludges that nobody wanted if they could afford a real helm. The favorite excuse when asking NPCs was "Do you know how freaking expensive and stupid it is to hire a wizard to NOT cast spells?!?!" I really enjoyed Spelljammer, and really hope they do bring it out again with updates. [/QUOTE]
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