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Worlds of Design: Making Fixes For Spelljammer
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<blockquote data-quote="rmcoen" data-source="post: 7742111" data-attributes="member: 6692404"><p>I love both presented solutions - "Kinetic Poisoning" and "only works in anomaly zone beneath the hole".</p><p></p><p>Also, as a games designer, I like mechanics to be consistent across everything, so a *break* from the consistency is intentional and important and carefully considered. Too many writers in the library (cooks in the kitchen) makes for game-breaking inconsistency, which is bad.</p><p></p><p>I reintroduced "spelljamming" into my 4e campaign at high paragaon / low epic level. The simple compromise I gave was that the spellcaster at the helm chose the ship's speed FOR THE DAY by sacrificing a Daily (4e, remember) power to the helm. As a 21st level caster, the party wizard had dailies of level 1, 5, 13, 21, and so forth; each bracket was a "Warp Speed" rating (metaphor breach, I know). Warp 1 was cheap, Warp 4 took his one epic level daily; speed relationship was on squares - so Warp 4 was 16 times faster than Warp 1. So the choice was theirs - make a trip in two weeks (Warp 1), or one day (Warp 4), or something in between that minimized flytime but left the wizard with some "oomph". And of course, all his Encounter and At-Will magics were fully available.</p></blockquote><p></p>
[QUOTE="rmcoen, post: 7742111, member: 6692404"] I love both presented solutions - "Kinetic Poisoning" and "only works in anomaly zone beneath the hole". Also, as a games designer, I like mechanics to be consistent across everything, so a *break* from the consistency is intentional and important and carefully considered. Too many writers in the library (cooks in the kitchen) makes for game-breaking inconsistency, which is bad. I reintroduced "spelljamming" into my 4e campaign at high paragaon / low epic level. The simple compromise I gave was that the spellcaster at the helm chose the ship's speed FOR THE DAY by sacrificing a Daily (4e, remember) power to the helm. As a 21st level caster, the party wizard had dailies of level 1, 5, 13, 21, and so forth; each bracket was a "Warp Speed" rating (metaphor breach, I know). Warp 1 was cheap, Warp 4 took his one epic level daily; speed relationship was on squares - so Warp 4 was 16 times faster than Warp 1. So the choice was theirs - make a trip in two weeks (Warp 1), or one day (Warp 4), or something in between that minimized flytime but left the wizard with some "oomph". And of course, all his Encounter and At-Will magics were fully available. [/QUOTE]
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