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General Tabletop Discussion
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Worlds of Design: Making Mechanics Match
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<blockquote data-quote="FitzTheRuke" data-source="post: 9031356" data-attributes="member: 59816"><p>I sell dice, so it makes sense for me to like them.</p><p></p><p>I used to like a lot of dice. I even designed an RPG that used a lot of dice. While we played that game, everyone came to the table with a lot of dice.</p><p></p><p>But lately, perhaps due to the increased price of dice or the increased price of <em>everything</em> competing with people's dice-buying, gamers are coming to my table with too little dice. AND players are disorganized, perhaps due to all the things competing with their brain-space for dice-management.</p><p></p><p>At any rate, the net result is: We USED to have people easily pick up and roll 12d6 (or whatever) and add 'em up fast. NOW they 1) Look around the table for others to give them extra dice; 2) Roll too few dice too many times; 3) Have a hard time adding them up.</p><p></p><p>As much as I like dice, I think that I agree with the OP that they should be limited to probably a maximum of three rolled at a time. For example, D&D's Fireball should probably deal more like 3d6+17 damage rather than 8d6. I mean, sure, it would have a maximum damage of 35 rather than 48, but it would also have a minimum damage of 20 rather than 8, and the average is nearly the same (the more dice you roll, the more likely you will be to roll average).</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9031356, member: 59816"] I sell dice, so it makes sense for me to like them. I used to like a lot of dice. I even designed an RPG that used a lot of dice. While we played that game, everyone came to the table with a lot of dice. But lately, perhaps due to the increased price of dice or the increased price of [I]everything[/I] competing with people's dice-buying, gamers are coming to my table with too little dice. AND players are disorganized, perhaps due to all the things competing with their brain-space for dice-management. At any rate, the net result is: We USED to have people easily pick up and roll 12d6 (or whatever) and add 'em up fast. NOW they 1) Look around the table for others to give them extra dice; 2) Roll too few dice too many times; 3) Have a hard time adding them up. As much as I like dice, I think that I agree with the OP that they should be limited to probably a maximum of three rolled at a time. For example, D&D's Fireball should probably deal more like 3d6+17 damage rather than 8d6. I mean, sure, it would have a maximum damage of 35 rather than 48, but it would also have a minimum damage of 20 rather than 8, and the average is nearly the same (the more dice you roll, the more likely you will be to roll average). [/QUOTE]
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