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Worlds of Design: Making Megadungeons Make Sense
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<blockquote data-quote="R_Chance" data-source="post: 8052429" data-attributes="member: 55149"><p>I went for the giant megadungeon back in the day. It's still in use <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I did come up with basic reasons for its' existence and I spread it into numerous smaller parts. It's a huge underground fortification (the above ground part is mostly gone) dating from a series of ancient wars. Well stocked with magical affects / defenses, undead, miscellaneous dungeon flora / fauna, and various invaders and adventurers. It consists of dozens of linked dungeons with various themes. I still use the "deeper is deadlier" trope. Some areas are relatively small, others are gigantic. Various parts range from level 1-5 to levels 6-12. Essentially there are watchtowers, barracks, armories, mines, magical workshops, palaces, etc. There are various underground routes connecting it all up; tunnel / foot roads (with gated watch posts along them), "highways" populated by stone golem "trucks", underground canals and rivers, teleportals, magical gates leading to other locations... with the caverns of the Land Beneath the Land Above under that (this being an underground outdoor adventure). There are various vast architectural features / defenses as well. Given the history of the setting it makes reasonable sense. And, it's fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>There are, of course, numerous smaller locales scattered around as well that aren't part of a larger whole.</p><p></p><p>Which sounds a lot like Skystone Castle. In a fit of less than original thought I call mine the Hollow Hills for the ruined above ground remains that resemble a large set of hills.</p></blockquote><p></p>
[QUOTE="R_Chance, post: 8052429, member: 55149"] I went for the giant megadungeon back in the day. It's still in use :) I did come up with basic reasons for its' existence and I spread it into numerous smaller parts. It's a huge underground fortification (the above ground part is mostly gone) dating from a series of ancient wars. Well stocked with magical affects / defenses, undead, miscellaneous dungeon flora / fauna, and various invaders and adventurers. It consists of dozens of linked dungeons with various themes. I still use the "deeper is deadlier" trope. Some areas are relatively small, others are gigantic. Various parts range from level 1-5 to levels 6-12. Essentially there are watchtowers, barracks, armories, mines, magical workshops, palaces, etc. There are various underground routes connecting it all up; tunnel / foot roads (with gated watch posts along them), "highways" populated by stone golem "trucks", underground canals and rivers, teleportals, magical gates leading to other locations... with the caverns of the Land Beneath the Land Above under that (this being an underground outdoor adventure). There are various vast architectural features / defenses as well. Given the history of the setting it makes reasonable sense. And, it's fun :D There are, of course, numerous smaller locales scattered around as well that aren't part of a larger whole. Which sounds a lot like Skystone Castle. In a fit of less than original thought I call mine the Hollow Hills for the ruined above ground remains that resemble a large set of hills. [/QUOTE]
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