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Worlds of Design: Making Megadungeons Make Sense
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<blockquote data-quote="Helldritch" data-source="post: 8052522" data-attributes="member: 6855114"><p>My biggest mega dungeon burned if a firehouse. It was the ruins of an ancient city that was built upon an even more ancient city which was built upon... well you get the picture. Most encounters in the begining levels were with humanoids, traps, hazards and a few undead here and there. Then there was thematic and semi-thematic levels. One would be with a wizard and its minions, and other was a dragon trapped in there because greed kept him in the dungeon (players had had encounters with the dragon's minions carrying dirt and soil to the surface because the dragon was making them dig for the surface). Even then, I was 13 and I was trying to bring some logic. The deepest dungeons were filled with undead, constructs and outer planar creatures.</p><p></p><p>But my best mega dungeon, which burned too, was the Labyrinth. It was set in a city, and it was a contest. Each year, 4 groups were to enter the labyrinth, fight each other and the menaces that could be found in it, to bring back the Orb of the Vanquishers! The prize? A wish for all party members that survived. Those who died or failed to come back before the 7 days period, were raised from the dead and were forced to serve the Archmage Ozzymandius for five years. Sometimes it meant geas and quests for the Archmage, other times it meant being a foe for the contestant in the labyrinth. It was a dungeon with 12 levels and the few groups that tried it found it challenging and fun. God I wish this fire didn't happened.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8052522, member: 6855114"] My biggest mega dungeon burned if a firehouse. It was the ruins of an ancient city that was built upon an even more ancient city which was built upon... well you get the picture. Most encounters in the begining levels were with humanoids, traps, hazards and a few undead here and there. Then there was thematic and semi-thematic levels. One would be with a wizard and its minions, and other was a dragon trapped in there because greed kept him in the dungeon (players had had encounters with the dragon's minions carrying dirt and soil to the surface because the dragon was making them dig for the surface). Even then, I was 13 and I was trying to bring some logic. The deepest dungeons were filled with undead, constructs and outer planar creatures. But my best mega dungeon, which burned too, was the Labyrinth. It was set in a city, and it was a contest. Each year, 4 groups were to enter the labyrinth, fight each other and the menaces that could be found in it, to bring back the Orb of the Vanquishers! The prize? A wish for all party members that survived. Those who died or failed to come back before the 7 days period, were raised from the dead and were forced to serve the Archmage Ozzymandius for five years. Sometimes it meant geas and quests for the Archmage, other times it meant being a foe for the contestant in the labyrinth. It was a dungeon with 12 levels and the few groups that tried it found it challenging and fun. God I wish this fire didn't happened. [/QUOTE]
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