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Worlds of Design: Medieval Travel & Scale
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<blockquote data-quote="Lanefan" data-source="post: 8040571" data-attributes="member: 29398"><p>Part of that comes from a reasonable desire to be able to run adventures in different settings (arctic, tropical jungle, desert, forest, etc.) and thus requiring all those things to appear on the map. To achieve this the map has to cover a pretty big swath of territory, at least on a north-south axis.</p><p></p><p>The jarring thing for new DMs is the sheer amount of in-game time it takes to get from point A to point B, no matter how big their maps are. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On a different note: the problem with using units of time to represent distance e.g. Karnos is 6 days away from Torcha is that this assumes too many things, not least of which is that any given traveller will go via the shortest route. This isn't much of an issue when there's only one road, but in the example someone gave of Cambridge being 2 hours from Oxford by car it is, as there's dozens of different routes one could take when driving from one to the other.</p><p></p><p>It's even less useful when there's no road between the two sites and the travel must be cross-country.</p><p></p><p>In all cases, however, the actual straight-line distance in miles is what it is, and is thus much easier to use.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8040571, member: 29398"] Part of that comes from a reasonable desire to be able to run adventures in different settings (arctic, tropical jungle, desert, forest, etc.) and thus requiring all those things to appear on the map. To achieve this the map has to cover a pretty big swath of territory, at least on a north-south axis. The jarring thing for new DMs is the sheer amount of in-game time it takes to get from point A to point B, no matter how big their maps are. :) On a different note: the problem with using units of time to represent distance e.g. Karnos is 6 days away from Torcha is that this assumes too many things, not least of which is that any given traveller will go via the shortest route. This isn't much of an issue when there's only one road, but in the example someone gave of Cambridge being 2 hours from Oxford by car it is, as there's dozens of different routes one could take when driving from one to the other. It's even less useful when there's no road between the two sites and the travel must be cross-country. In all cases, however, the actual straight-line distance in miles is what it is, and is thus much easier to use. [/QUOTE]
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